Wide attacks on space, remove UseOrAttack.
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@@ -73,6 +73,8 @@ Open inventory: [color=#a4885c]{7}[/color]
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Open character window: [color=#a4885c]{8}[/color]
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Open crafting window: [color=#a4885c]{9}[/color]
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Focus chat: [color=#a4885c]{10}[/color]
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Use hand/object in hand: [color=#a4885c]{22}[/color]
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Do wide attack: [color=#a4885c]{23}[/color]
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Use targeted entity: [color=#a4885c]{11}[/color]
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Throw held item: [color=#a4885c]{12}[/color]
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Examine entity: [color=#a4885c]{13}[/color]
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@@ -102,16 +104,18 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
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Key(ShowDebugMonitors),
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Key(OpenEntitySpawnWindow),
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Key(OpenTileSpawnWindow),
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Key(OpenSandboxWindow)));
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//Gameplay
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VBox.AddChild(new Label { FontOverride = headerFont, Text = Loc.GetString("\nSandbox spawner", Key(OpenSandboxWindow)) });
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AddFormattedText(SandboxSpawnerContents);
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Key(OpenSandboxWindow),
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Key(Use),
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Key(WideAttack)));
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//Gameplay
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VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
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AddFormattedText(GameplayContents);
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//Gameplay
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VBox.AddChild(new Label { FontOverride = headerFont, Text = Loc.GetString("\nSandbox spawner", Key(OpenSandboxWindow)) });
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AddFormattedText(SandboxSpawnerContents);
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//Feedback
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VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nFeedback" });
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AddFormattedText(FeedbackContents);
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