Remove interior shuttle drawing (#15090)

This commit is contained in:
metalgearsloth
2023-04-03 15:46:28 +10:00
committed by GitHub
parent 7797831226
commit e33b178f62

View File

@@ -399,60 +399,6 @@ public sealed class RadarControl : Control
{
var rator = grid.GetAllTilesEnumerator();
var edges = new ValueList<Vector2>();
var tileTris = new ValueList<Vector2>();
if (drawInterior)
{
var interiorTris = new ValueList<Vector2>();
// TODO: Engine pr
Span<Vector2> verts = new Vector2[8];
foreach (var fixture in fixturesComp.Fixtures.Values)
{
var invalid = false;
var poly = (PolygonShape) fixture.Shape;
for (var i = 0; i < poly.VertexCount; i++)
{
var vert = poly.Vertices[i];
vert = new Vector2(MathF.Round(vert.X), MathF.Round(vert.Y));
vert = matrix.Transform(vert);
if (vert.Length > RadarRange)
{
invalid = true;
break;
}
verts[i] = vert;
}
if (invalid)
continue;
Vector2 AdjustedVert(Vector2 vert)
{
if (vert.Length > RadarRange)
{
vert = vert.Normalized * RadarRange;
}
vert.Y = -vert.Y;
return ScalePosition(vert);
}
interiorTris.Add(AdjustedVert(verts[0]));
interiorTris.Add(AdjustedVert(verts[1]));
interiorTris.Add(AdjustedVert(verts[3]));
interiorTris.Add(AdjustedVert(verts[1]));
interiorTris.Add(AdjustedVert(verts[2]));
interiorTris.Add(AdjustedVert(verts[3]));
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, interiorTris.Span, color.WithAlpha(0.05f));
}
while (rator.MoveNext(out var tileRef))
{
@@ -511,7 +457,6 @@ public sealed class RadarControl : Control
}
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, tileTris.Span, color.WithAlpha(0.05f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, edges.Span, color);
}