Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile * Use `ProtoId`s for construction favorites * Validate construction favorites updates from the client * Actually await the async database call
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@@ -15,7 +15,7 @@ namespace Content.Server.Database.Migrations.Sqlite
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protected override void BuildModel(ModelBuilder modelBuilder)
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{
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#pragma warning disable 612, 618
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modelBuilder.HasAnnotation("ProductVersion", "8.0.0");
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modelBuilder.HasAnnotation("ProductVersion", "9.0.1");
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modelBuilder.Entity("Content.Server.Database.Admin", b =>
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{
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@@ -264,8 +264,7 @@ namespace Content.Server.Database.Migrations.Sqlite
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.HasColumnType("TEXT")
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.HasColumnName("expiration_time");
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b.Property<DateTime?>("LastEditedAt")
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.IsRequired()
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b.Property<DateTime>("LastEditedAt")
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.HasColumnType("TEXT")
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.HasColumnName("last_edited_at");
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@@ -393,8 +392,7 @@ namespace Content.Server.Database.Migrations.Sqlite
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.HasColumnType("TEXT")
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.HasColumnName("expiration_time");
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b.Property<DateTime?>("LastEditedAt")
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.IsRequired()
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b.Property<DateTime>("LastEditedAt")
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.HasColumnType("TEXT")
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.HasColumnName("last_edited_at");
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@@ -751,6 +749,11 @@ namespace Content.Server.Database.Migrations.Sqlite
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.HasColumnType("TEXT")
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.HasColumnName("admin_ooc_color");
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b.PrimitiveCollection<string>("ConstructionFavorites")
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.IsRequired()
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.HasColumnType("TEXT")
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.HasColumnName("construction_favorites");
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b.Property<int>("SelectedCharacterSlot")
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.HasColumnType("INTEGER")
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.HasColumnName("selected_character_slot");
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