Predict ActivatableUIRequiresPower (#28405)

A lot of BUIs aren't going to handle the state coming in cleanly but we can fix em as we find em.
This commit is contained in:
metalgearsloth
2024-05-30 17:32:16 +10:00
committed by GitHub
parent e2bf127323
commit e4a5f2a145
4 changed files with 58 additions and 22 deletions

View File

@@ -1,21 +1,27 @@
using Content.Client.Power.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
using Content.Shared.UserInterface;
using Content.Shared.Wires;
namespace Content.Client.Power;
public sealed class ActivatableUIRequiresPowerSystem : EntitySystem
public sealed class ActivatableUIRequiresPowerSystem : SharedActivatableUIRequiresPowerSystem
{
public override void Initialize()
{
base.Initialize();
[Dependency] private readonly SharedPopupSystem _popup = default!;
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
}
private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
protected override void OnActivate(Entity<ActivatableUIRequiresPowerComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
// Client can't predict the power properly at the moment so rely upon the server to do it.
if (args.Cancelled || this.IsPowered(ent.Owner, EntityManager))
{
return;
}
if (TryComp<WiresPanelComponent>(ent.Owner, out var panel) && panel.Open)
return;
_popup.PopupClient(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent.Owner)), args.User, args.User);
args.Cancel();
}
}