Ed 10 12 2024 aah (#656)
* fix ghost zlevel moving * stairways autorotation * ladders sprite update * slow space swimming * fix wrong wood spawn * deadly ocean * Update zLevels.yml
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@@ -4,7 +4,10 @@
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description: Move up one Z-Level
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components:
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- type: InstantAction
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icon: _CP14/Actions/zLevel.rsi/up.png
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checkCanInteract: false
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icon:
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sprite: _CP14/Actions/zLevel.rsi
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state: up
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event: !type:CP14ZLevelActionUp
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- type: entity
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@@ -13,5 +16,8 @@
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description: Move down one Z-Level
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components:
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- type: InstantAction
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icon: _CP14/Actions/zLevel.rsi/down.png
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checkCanInteract: false
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icon:
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sprite: _CP14/Actions/zLevel.rsi
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state: down
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event: !type:CP14ZLevelActionDown
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@@ -229,6 +229,13 @@
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- type: CanEnterCryostorage
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- type: CP14IgnitionModifier
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ignitionTimeModifier: 2.5
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- type: CanMoveInAir # read: CanSwimInOcean lol
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- type: MovementAlwaysTouching
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- type: MovementSpeedModifier
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weightlessAcceleration: 0.7 # Slow swimming
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weightlessFriction: 3
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weightlessModifier: 0.5
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- type: CP14DamageableByMap
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- type: entity
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@@ -133,7 +133,7 @@
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collection: WoodDestroy
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank1:
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CP14WoodenPlanks1:
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min: 1
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max: 4
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- !type:DoActsBehavior
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@@ -163,7 +163,7 @@
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collection: WoodDestroy
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank1:
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CP14WoodenPlanks1:
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min: 1
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max: 4
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- !type:DoActsBehavior
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@@ -1,6 +1,6 @@
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- type: entity
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id: CP14DungeonEntrance
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name: dungeon entrance
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name: stairway down
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categories: [ HideSpawnMenu ]
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description: The dark depths of the underworld are calling you.
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placement:
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@@ -17,13 +17,13 @@
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drawdepth: FloorTiles
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layers:
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- state: ladder
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- state: down
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#- state: down
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- type: Fixtures
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fixtures:
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portalFixture:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.25,-0.48,0.25,0.48"
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bounds: "-0.48,-0.48,0.48,-0.05"
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mask:
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- FullTileMask
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layer:
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@@ -36,17 +36,27 @@
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- type: entity
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parent: CP14DungeonEntrance
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id: CP14DungeonExit
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name: dungeon exit
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name: stairway up
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categories: [ HideSpawnMenu ]
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description: A way out of the dark underworld into the overworld.
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components:
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- type: Sprite
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noRot: true
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sprite: /Textures/_CP14/Structures/Dungeon/ladders.rsi
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drawdepth: FloorTiles
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sprite: /Textures/_CP14/Structures/Dungeon/ladders_up.rsi
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drawdepth: Mobs
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layers:
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- state: ladder
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- state: top
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#- state: top
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- type: Fixtures
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fixtures:
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portalFixture:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.48,0.48,0.48,0.05"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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hard: false
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- type: PointLight
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color: White
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radius: 3
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@@ -10,6 +10,7 @@
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- type: MapLight
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ambientLightColor: "#BFEEFFFF"
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- type: CP14MapFloorOccluder
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- type: CP14MapDamage
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- type: Parallax
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parallax: CP14Ocean
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- type: CP14CloudShadows
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@@ -9,6 +9,7 @@
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- type: MapLight
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ambientLightColor: "#BFEEFFFF"
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- type: CP14MapFloorOccluder
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- type: CP14MapDamage
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- type: Parallax
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parallax: CP14Ocean
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- type: CP14CloudShadows
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