Spray Paint (Review Ready) (#23003)
* Spray Paint (Draft) * paint colors, paints in maints loot, cargo crate of paints. * fix * remove paint (sort of) * moved paintcleaner into own system * Moved paint to server (had to unfortunately) * doafter now breaks when moving away. * cant paint mobstatecomp * loads of fixes * fixes * fixes * nopaintshadercomp * fixes * fix * use locale for paint remove string * remove nopaintshadercomponent and use blacklist * remove enabled.true from visualizer * paint doafter event. * add verbs for paint and remove paint and icon for paint verb. * fixes * no longer replaces shader when shader exists. * replace forloop with foreach, check shader before adding and removing. * paint doafter now separate so no copy paste code * Entities in sprayed targets item slots are also now correctly sprayed. * fix * fix * fix airlock psray painter now removes painted before painting door. * spray paints now use openablecomponent. * fix * fix damn accesstypes. * fix * fix
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@@ -80,11 +80,6 @@ namespace Content.Server.Storage.EntitySystems
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_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(entityToPlaceInHands.Value)}");
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}
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if (component.Sound != null)
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{
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_audio.PlayPvs(component.Sound, uid);
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}
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component.Uses--;
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// Delete entity only if component was successfully used
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@@ -97,6 +92,7 @@ namespace Content.Server.Storage.EntitySystems
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if (entityToPlaceInHands != null)
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{
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_hands.PickupOrDrop(args.User, entityToPlaceInHands.Value);
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_audio.PlayPvs(component.Sound, entityToPlaceInHands.Value);
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}
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}
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}
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