New event: Approaching unknown shuttle (#24490)
* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -1,3 +1,4 @@
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking.Components;
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@@ -42,6 +43,7 @@ public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : ICompo
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if (!TryComp<StationEventComponent>(uid, out var stationEvent))
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return;
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AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
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if (stationEvent.StartAnnouncement != null)
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