New event: Approaching unknown shuttle (#24490)
* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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@@ -1375,6 +1375,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> GridFill =
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CVarDef.Create("shuttle.grid_fill", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether to automatically preloading grids by GridPreloaderSystem
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/// </summary>
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public static readonly CVarDef<bool> PreloadGrids =
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CVarDef.Create("shuttle.preload_grids", true, CVar.SERVERONLY);
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/*
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* Emergency
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*/
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