New event: Approaching unknown shuttle (#24490)
* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
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Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
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Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
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- type: preloadedGrid
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id: ShuttleStriker
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path: /Maps/Shuttles/ShuttleEvent/striker.yml
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copies: 2
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- type: preloadedGrid
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id: ShuttleCargoLost
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path: /Maps/Shuttles/ShuttleEvent/lost_cargo.yml
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copies: 2
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- type: preloadedGrid
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id: TravelingCuisine
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path: /Maps/Shuttles/ShuttleEvent/traveling_china_cuisine.yml
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copies: 2
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- type: preloadedGrid
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id: DisasterEvacPod
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path: /Maps/Shuttles/ShuttleEvent/disaster_evacpod.yml
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copies: 3
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- type: preloadedGrid
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id: Honki
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path: /Maps/Shuttles/ShuttleEvent/honki.yml
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copies: 1
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- type: preloadedGrid
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id: SyndieEvacPod
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path: /Maps/Shuttles/ShuttleEvent/syndie_evacpod.yml
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copies: 2
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