Sedin (#27110)
* Sedin * almost forgot this. * what * Did a few fixes, tried to readd popup * Fix popup, ready for merge * minor change * Generalize seed removal/destruction system, add popups in general. * fix * fix (again) * deadcode is no more * Sedin buff (nerfing the recipe soon) * godont * webedit moment ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit * CRIKEY * Revert "CRIKEY" This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee. I was not supposed to commit that >:/ * Alright, it should be good now but I havent tested it * ready for merge/review * prob -> probability * Requested changes nodoc * Review nodoc * documento * thumb up emoji
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@@ -155,6 +155,21 @@
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- !type:ReagentThreshold
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min: 80
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- type: reagent
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id: Sedin
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name: reagent-name-sedin
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group: Botanical
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desc: reagent-desc-sedin
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flavor: bitter
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color: "#3CB371"
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physicalDesc: reagent-physical-desc-sickly
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plantMetabolism:
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- !type:PlantAdjustHealth
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amount: -2
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- !type:PlantRestoreSeeds
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probability: 0.20
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- !type:PlantAdjustPotency
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amount: -3 # Match this with current rate of Robust Harvest potency increase
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- type: reagent
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id: WeedKiller
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@@ -21,6 +21,18 @@
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products:
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RobustHarvest: 1
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- type: reaction
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id: Sedin
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reactants:
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Cryoxadone:
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amount: 1
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RobustHarvest:
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amount: 3
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Diethylamine:
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amount: 3
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products:
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Sedin: 1
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- type: reaction
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id: Left4Zed
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reactants:
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