From e603a42478615cb7fd35460184ce8bc91e26ff63 Mon Sep 17 00:00:00 2001 From: Ed Date: Fri, 11 Apr 2025 17:09:13 +0300 Subject: [PATCH] Revert "revert beards" This reverts commit a941a41788c0c0fceacf1531159d5420bce90b5d. --- .../_CP14/markings/human-facial-hair.ftl | 48 +++-- .../Markings/human_facial_hair.yml | 194 ++++++++++++++++-- .../human_facial_hair.rsi/3oclock.png | Bin 219 -> 198 bytes .../5oclockmoustache.png | Bin 0 -> 309 bytes .../human_facial_hair.rsi/7oclock.png | Bin 0 -> 239 bytes .../7oclockmoustache.png | Bin 0 -> 247 bytes .../human_facial_hair.rsi/abe.png | Bin 240 -> 266 bytes .../human_facial_hair.rsi/briefs.png | Bin 232 -> 0 bytes .../human_facial_hair.rsi/chinlessbeard.png | Bin 0 -> 249 bytes .../human_facial_hair.rsi/circle.png | Bin 235 -> 0 bytes .../human_facial_hair.rsi/dwarf.png | Bin 347 -> 349 bytes .../human_facial_hair.rsi/dwarf2.png | Bin 0 -> 367 bytes .../human_facial_hair.rsi/elvis.png | Bin 0 -> 175 bytes .../human_facial_hair.rsi/espanol.png | Bin 222 -> 0 bytes .../human_facial_hair.rsi/fiveoclock.png | Bin 0 -> 310 bytes .../human_facial_hair.rsi/fullbeard.png | Bin 0 -> 348 bytes .../human_facial_hair.rsi/fumanchu.png | Bin 0 -> 166 bytes .../human_facial_hair.rsi/goateemush.png | Bin 254 -> 233 bytes .../human_facial_hair.rsi/gt.png | Bin 0 -> 376 bytes .../human_facial_hair.rsi/hip.png | Bin 0 -> 231 bytes .../human_facial_hair.rsi/hogan.png | Bin 0 -> 214 bytes .../human_facial_hair.rsi/imperial.png | Bin 186 -> 0 bytes .../human_facial_hair.rsi/jensen.png | Bin 0 -> 233 bytes .../human_facial_hair.rsi/longbeard.png | Bin 0 -> 313 bytes .../human_facial_hair.rsi/machete.png | Bin 197 -> 0 bytes .../human_facial_hair.rsi/martialartist.png | Bin 0 -> 315 bytes .../human_facial_hair.rsi/martialartist2.png | Bin 0 -> 346 bytes .../human_facial_hair.rsi/meta.json | 104 ++++++++-- .../human_facial_hair.rsi/moonshiner.png | Bin 0 -> 342 bytes .../human_facial_hair.rsi/moustache.png | Bin 0 -> 237 bytes .../human_facial_hair.rsi/mutton.png | Bin 272 -> 317 bytes .../human_facial_hair.rsi/muttonmus.png | Bin 0 -> 294 bytes .../human_facial_hair.rsi/neckbeard.png | Bin 0 -> 249 bytes .../human_facial_hair.rsi/pencilstache.png | Bin 0 -> 184 bytes .../human_facial_hair.rsi/pigtail.png | Bin 207 -> 0 bytes .../human_facial_hair.rsi/sage.png | Bin 206 -> 0 bytes .../human_facial_hair.rsi/selleck.png | Bin 0 -> 160 bytes .../human_facial_hair.rsi/sideburn.png | Bin 0 -> 250 bytes .../human_facial_hair.rsi/smallstache.png | Bin 0 -> 146 bytes .../human_facial_hair.rsi/vandyke.png | Bin 0 -> 209 bytes .../human_facial_hair.rsi/volaju.png | Bin 0 -> 270 bytes .../human_facial_hair.rsi/walrus.png | Bin 0 -> 209 bytes .../human_facial_hair.rsi/watson.png | Bin 176 -> 153 bytes .../human_facial_hair.rsi/whiskers.png | Bin 200 -> 0 bytes .../human_facial_hair.rsi/wise.png | Bin 0 -> 561 bytes 45 files changed, 303 insertions(+), 43 deletions(-) create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/5oclockmoustache.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/7oclock.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/7oclockmoustache.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/briefs.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/chinlessbeard.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/circle.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/dwarf2.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/elvis.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/espanol.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/fiveoclock.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/fullbeard.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/fumanchu.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/gt.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/hip.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/hogan.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/imperial.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/jensen.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/longbeard.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/machete.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/martialartist.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/martialartist2.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/moonshiner.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/moustache.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/muttonmus.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/neckbeard.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/pencilstache.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/pigtail.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/sage.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/selleck.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/sideburn.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/smallstache.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/vandyke.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/volaju.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/walrus.png delete mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/whiskers.png create mode 100644 Resources/Textures/_CP14/Mobs/Customization/human_facial_hair.rsi/wise.png diff --git a/Resources/Locale/en-US/_CP14/markings/human-facial-hair.ftl b/Resources/Locale/en-US/_CP14/markings/human-facial-hair.ftl index babc82bdbe..ae9f043f7d 100644 --- a/Resources/Locale/en-US/_CP14/markings/human-facial-hair.ftl +++ b/Resources/Locale/en-US/_CP14/markings/human-facial-hair.ftl @@ -1,14 +1,34 @@ -marking-CP14HumanFacialHair3Clock = 3 O'clock -marking-CP14HumanFacialHairAbe = Abe -marking-CP14HumanFacialHairDwarf = Dwarf -marking-CP14HumanFacialHairGoateeMush = Goatee -marking-CP14HumanFacialHairBriefs = Briefs -marking-CP14HumanFacialHairCircle = Circle -marking-CP14HumanFacialHairEspanol = Espanol -marking-CP14HumanFacialHairImperial = Imperial -marking-CP14HumanFacialHairMachete = Machete -marking-CP14HumanFacialHairMutton = Mutton -marking-CP14HumanFacialHairPigtail = Pigtail -marking-CP14HumanFacialHairSage = Sage -marking-CP14HumanFacialHairWatson = Watson -marking-CP14HumanFacialHairWhiskers = Whiskers \ No newline at end of file +marking-CP14HumanFacialHair3Clock = morning stubble +marking-CP14HumanFacialHair5oclockmoustache = evening mustache +marking-CP14HumanFacialHair7oclock = dusk stubble +marking-CP14HumanFacialHair7oclockmoustache = dusk mustache +marking-CP14HumanFacialHairAbe = elderborn +marking-CP14HumanFacialHairChinlessbeard = chinless +marking-CP14HumanFacialHairDwarf = stone short +marking-CP14HumanFacialHairDwarf2 = forge battle +marking-CP14HumanFacialHairElvis = curled courtly +marking-CP14HumanFacialHairFiveoclock = noon shadow +marking-CP14HumanFacialHairFullbeard = full war +marking-CP14HumanFacialHairFumanchu = mustache of desert winds +marking-CP14HumanFacialHairGoateemush = mossy goat +marking-CP14HumanFacialHairGt = steel trim +marking-CP14HumanFacialHairHip = wildgrass +marking-CP14HumanFacialHairHogan = stormblade +marking-CP14HumanFacialHairJensen = northern hold +marking-CP14HumanFacialHairLongbeard = longhang +marking-CP14HumanFacialHairMartialartist = path of silence +marking-CP14HumanFacialHairMartialartist2 = path of the blade +marking-CP14HumanFacialHairMoonshiner = moon wanderer +marking-CP14HumanFacialHairMoustache = commoner’s mustache +marking-CP14HumanFacialHairMutton = road whiskers +marking-CP14HumanFacialHairMuttonmus = herald’s whiskers +marking-CP14HumanFacialHairNeckbeard = shadow chin +marking-CP14HumanFacialHairPencilstache = line of the mustached +marking-CP14HumanFacialHairSelleck = hunter’s cluster +marking-CP14HumanFacialHairSideburn = side mark +marking-CP14HumanFacialHairSmallstache = page’s mustache +marking-CP14HumanFacialHairVandyke = evening branch +marking-CP14HumanFacialHairVolaju = steppe fringe +marking-CP14HumanFacialHairWalrus = walrus storm +marking-CP14HumanFacialHairWatson = scholarly classic +marking-CP14HumanFacialHairWise = runebound \ No newline at end of file diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml b/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml index 2a3bf873cc..068a900c1c 100644 --- a/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml +++ b/Resources/Prototypes/_CP14/Entities/Mobs/Customization/Markings/human_facial_hair.yml @@ -6,6 +6,30 @@ - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi state: 3oclock +- type: marking + id: CP14HumanFacialHair5oclockmoustache + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: 5oclockmoustache + +- type: marking + id: CP14HumanFacialHair7oclock + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: 7oclock + +- type: marking + id: CP14HumanFacialHair7oclockmoustache + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: 7oclockmoustache + - type: marking id: CP14HumanFacialHairAbe bodyPart: FacialHair @@ -14,6 +38,14 @@ - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi state: abe +- type: marking + id: CP14HumanFacialHairChinlessbeard + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: chinlessbeard + - type: marking id: CP14HumanFacialHairDwarf bodyPart: FacialHair @@ -23,7 +55,47 @@ state: dwarf - type: marking - id: CP14HumanFacialHairGoateeMush + id: CP14HumanFacialHairDwarf2 + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: dwarf2 + +- type: marking + id: CP14HumanFacialHairElvis + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: elvis + +- type: marking + id: CP14HumanFacialHairFiveoclock + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: fiveoclock + +- type: marking + id: CP14HumanFacialHairFullbeard + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: fullbeard + +- type: marking + id: CP14HumanFacialHairFumanchu + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: fumanchu + +- type: marking + id: CP14HumanFacialHairGoateemush bodyPart: FacialHair markingCategory: FacialHair sprites: @@ -31,44 +103,76 @@ state: goateemush - type: marking - id: CP14HumanFacialHairBriefs + id: CP14HumanFacialHairGt bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: briefs + state: gt - type: marking - id: CP14HumanFacialHairCircle + id: CP14HumanFacialHairHip bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: circle + state: hip - type: marking - id: CP14HumanFacialHairEspanol + id: CP14HumanFacialHairHogan bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: espanol + state: hogan - type: marking - id: CP14HumanFacialHairImperial + id: CP14HumanFacialHairJensen bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: imperial + state: jensen - type: marking - id: CP14HumanFacialHairMachete + id: CP14HumanFacialHairLongbeard bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: machete + state: longbeard + +- type: marking + id: CP14HumanFacialHairMartialartist + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: martialartist + +- type: marking + id: CP14HumanFacialHairMartialartist2 + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: martialartist2 + +- type: marking + id: CP14HumanFacialHairMoonshiner + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: moonshiner + +- type: marking + id: CP14HumanFacialHairMoustache + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: moustache - type: marking id: CP14HumanFacialHairMutton @@ -79,20 +183,76 @@ state: mutton - type: marking - id: CP14HumanFacialHairPigtail + id: CP14HumanFacialHairMuttonmus bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: pigtail + state: muttonmus - type: marking - id: CP14HumanFacialHairSage + id: CP14HumanFacialHairNeckbeard bodyPart: FacialHair markingCategory: FacialHair sprites: - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi - state: sage + state: neckbeard + +- type: marking + id: CP14HumanFacialHairPencilstache + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: pencilstache + +- type: marking + id: CP14HumanFacialHairSelleck + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: selleck + +- type: marking + id: CP14HumanFacialHairSideburn + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: sideburn + +- type: marking + id: CP14HumanFacialHairSmallstache + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: smallstache + +- type: marking + id: CP14HumanFacialHairVandyke + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: vandyke + +- type: marking + id: CP14HumanFacialHairVolaju + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: _CP14/Mobs/Customization/human_facial_hair.rsi + state: volaju + +- type: marking + id: CP14HumanFacialHairWalrus + bodyPart: FacialHair + markingCategory: FacialHair + sprites: + - sprite: 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