Un-revert IPlayerManager refactor (#21244)
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@@ -229,7 +229,7 @@ public sealed partial class BorgSystem
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if (!TryComp<HandsComponent>(chassis, out var hands))
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return;
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if (LifeStage(uid) >= EntityLifeStage.Terminating)
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if (TerminatingOrDeleted(uid))
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{
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foreach (var (hand, item) in component.ProvidedItems)
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{
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@@ -21,7 +21,7 @@ using Content.Shared.Throwing;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Silicons.Borgs;
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@@ -18,7 +18,6 @@ using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Toolshed;
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@@ -96,7 +95,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
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HashSet<string>? radioChannels = intrinsicRadio?.Channels;
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var state = new SiliconLawBuiState(GetLaws(uid).Laws, radioChannels);
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_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, (IPlayerSession) args.Session);
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_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, args.Session);
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}
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private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args)
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