Un-revert IPlayerManager refactor (#21244)
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@@ -18,7 +18,6 @@ using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Toolshed;
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@@ -96,7 +95,7 @@ public sealed class SiliconLawSystem : SharedSiliconLawSystem
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HashSet<string>? radioChannels = intrinsicRadio?.Channels;
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var state = new SiliconLawBuiState(GetLaws(uid).Laws, radioChannels);
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_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, (IPlayerSession) args.Session);
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_userInterface.TrySetUiState(args.Entity, SiliconLawsUiKey.Key, state, args.Session);
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}
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private void OnPlayerSpawnComplete(EntityUid uid, SiliconLawBoundComponent component, PlayerSpawnCompleteEvent args)
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