Un-revert IPlayerManager refactor (#21244)

This commit is contained in:
Leon Friedrich
2023-10-28 09:59:53 +11:00
committed by GitHub
parent c55e1dcafd
commit e685cb626b
245 changed files with 781 additions and 943 deletions

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@@ -1,4 +1,4 @@
using Robust.Shared.Players;
using Robust.Shared.Player;
namespace Content.Shared.Administration.Managers;

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@@ -11,7 +11,7 @@ using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Shared.Buckle;

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@@ -6,7 +6,7 @@ using Content.Shared.Input;
using Content.Shared.Localizations;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Player;
namespace Content.Shared.Hands.EntitySystems;

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@@ -34,7 +34,7 @@ using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;

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@@ -2,7 +2,7 @@
using Content.Shared.Mind.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Player;
namespace Content.Shared.Mind
{

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@@ -13,7 +13,7 @@ using Content.Shared.Objectives.Systems;
using Content.Shared.Players;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Shared.Mind;
@@ -410,11 +410,11 @@ public abstract class SharedMindSystem : EntitySystem
}
public bool TryGetMind(
PlayerData player,
ContentPlayerData contentPlayer,
out EntityUid mindId,
[NotNullWhen(true)] out MindComponent? mind)
{
mindId = player.Mind ?? default;
mindId = contentPlayer.Mind ?? default;
return TryComp(mindId, out mind);
}

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@@ -1,5 +1,3 @@
using Robust.Shared.Players;
namespace Content.Shared.Movement.Events;
/// <summary>

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@@ -5,7 +5,7 @@ using Content.Shared.Ghost;
using Content.Shared.Input;
using Content.Shared.Movement.Components;
using Robust.Shared.Input.Binding;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Shared.Movement.Systems;

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@@ -6,7 +6,7 @@ using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

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@@ -1,16 +1,15 @@
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Shared.Players;
/// <summary>
/// Content side for all data that tracks a player session.
/// Use <see cref="PlaIPlayerDatarver.Player.IPlayerData)"/> to retrieve this from an <see cref="IPlayerData"/>.
/// Use <see cref="PlaIPlayerDatarver.Player.IPlayerData)"/> to retrieve this from an <see cref="PlayerData"/>.
/// <remarks>Not currently used on the client.</remarks>
/// </summary>
public sealed class PlayerData
public sealed class ContentPlayerData
{
/// <summary>
/// The session ID of the player owning this data.
@@ -38,21 +37,9 @@ public sealed class PlayerData
/// </summary>
public bool ExplicitlyDeadminned { get; set; }
public PlayerData(NetUserId userId, string name)
public ContentPlayerData(NetUserId userId, string name)
{
UserId = userId;
Name = name;
}
}
public static class PlayerDataExt
{
/// <summary>
/// Gets the correctly cast instance of content player data from an engine player data storage.
/// </summary>
public static PlayerData? ContentData(this IPlayerData data)
{
return (PlayerData?) data.ContentDataUncast;
}
}
}

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@@ -0,0 +1,30 @@
using Robust.Shared.Player;
namespace Content.Shared.Players;
public static class PlayerDataExt
{
/// <summary>
/// Gets the correctly cast instance of content player data from an engine player data storage.
/// </summary>
public static ContentPlayerData? ContentData(this SessionData data)
{
return (ContentPlayerData?) data.ContentDataUncast;
}
/// <summary>
/// Gets the correctly cast instance of content player data from an engine player data storage.
/// </summary>
public static ContentPlayerData? ContentData(this ICommonSession session)
{
return session.Data.ContentData();
}
/// <summary>
/// Gets the mind that is associated with this player.
/// </summary>
public static EntityUid? GetMind(this ICommonSession session)
{
return session.Data.ContentData()?.Mind;
}
}

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@@ -1,4 +1,4 @@
using Robust.Shared.Players;
using Robust.Shared.Player;
namespace Content.Shared.Players;
@@ -8,5 +8,5 @@ namespace Content.Shared.Players;
/// </summary>
public abstract class SharedPlayerSystem : EntitySystem
{
public abstract PlayerData? ContentData(ICommonSession? session);
public abstract ContentPlayerData? ContentData(ICommonSession? session);
}

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@@ -1,6 +1,5 @@
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
namespace Content.Shared.Popups

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@@ -12,7 +12,7 @@ using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Players;
using Robust.Shared.Player;
namespace Content.Shared.Pulling
{

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@@ -2,7 +2,7 @@
using System.Linq;
using Content.Shared.Players;
using Content.Shared.Players.PlayTimeTracking;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;

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@@ -23,7 +23,7 @@ using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;