Fix arcade machines (#30376)
This commit is contained in:
@@ -380,7 +380,7 @@ namespace Content.Client.Arcade
|
||||
{
|
||||
PanelOverride = back,
|
||||
HorizontalExpand = true,
|
||||
SizeFlagsStretchRatio = 60
|
||||
SizeFlagsStretchRatio = 34.25f
|
||||
};
|
||||
var backgroundPanel = new PanelContainer
|
||||
{
|
||||
|
||||
@@ -17,6 +17,7 @@ public sealed class BlockGameBoundUserInterface : BoundUserInterface
|
||||
base.Open();
|
||||
|
||||
_menu = this.CreateWindow<BlockGameMenu>();
|
||||
_menu.OnAction += SendAction;
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
|
||||
@@ -25,6 +25,7 @@ public sealed class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
|
||||
base.Open();
|
||||
|
||||
_menu = this.CreateWindow<SpaceVillainArcadeMenu>();
|
||||
_menu.OnPlayerAction += SendAction;
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
|
||||
Reference in New Issue
Block a user