Magic redesign (#594)
* water spell textures * water creation spell * mana consume, and mana glove * remove mana transfer ring * Update migration.yml * copy Wizden loadout PR * add sprite component to all spells * spell dummy loadouts * delete spell traits * really give spells from loadouts * update crates fill and demiplane spawners * beer creation spell, fix passivedamage * Update PassiveDamageSystem.cs
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@@ -16,7 +16,6 @@ public sealed class TraitSystem : EntitySystem
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly ActionsSystem _action = default!; //CP14
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public override void Initialize()
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{
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@@ -48,13 +47,6 @@ public sealed class TraitSystem : EntitySystem
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_whitelistSystem.IsBlacklistPass(traitPrototype.Blacklist, args.Mob))
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continue;
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// CP14 start - add all spells to player mind
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foreach (var spell in traitPrototype.Actions)
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{
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_action.AddAction(args.Mob, spell);
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}
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//CP14 end
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// Add all components required by the prototype
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if (traitPrototype.Components.Count > 0) //CP14 added check
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EntityManager.AddComponents(args.Mob, traitPrototype.Components, false);
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