Magic redesign (#594)

* water spell textures

* water creation spell

* mana consume, and mana glove

* remove mana transfer ring

* Update migration.yml

* copy Wizden loadout PR

* add sprite component to all spells

* spell dummy loadouts

* delete spell traits

* really give spells from loadouts

* update crates fill and demiplane spawners

* beer creation spell, fix passivedamage

* Update PassiveDamageSystem.cs
This commit is contained in:
Ed
2024-11-20 00:23:44 +03:00
committed by GitHub
parent ec278dc98f
commit e79b046c4a
50 changed files with 742 additions and 197 deletions

View File

@@ -90,6 +90,9 @@ public sealed class LoadoutSystem : EntitySystem
public string GetName(LoadoutPrototype loadout)
{
if (loadout.DummyEntity is not null && _protoMan.TryIndex<EntityPrototype>(loadout.DummyEntity, out var proto))
return proto.Name;
if (_protoMan.TryIndex(loadout.StartingGear, out var gear))
{
return GetName(gear);