Magic redesign (#594)
* water spell textures * water creation spell * mana consume, and mana glove * remove mana transfer ring * Update migration.yml * copy Wizden loadout PR * add sprite component to all spells * spell dummy loadouts * delete spell traits * really give spells from loadouts * update crates fill and demiplane spawners * beer creation spell, fix passivedamage * Update PassiveDamageSystem.cs
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@@ -1,4 +1,5 @@
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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@@ -22,6 +23,7 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedStorageSystem _storage = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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[Dependency] private readonly SharedActionsSystem _action = default!; //CP14
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private EntityQuery<HandsComponent> _handsQuery;
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private EntityQuery<InventoryComponent> _inventoryQuery;
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@@ -82,6 +84,15 @@ public abstract class SharedStationSpawningSystem : EntitySystem
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{
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EquipStartingGear(entity, loadout.StartingGear, raiseEvent);
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EquipStartingGear(entity, (IEquipmentLoadout) loadout, raiseEvent);
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CP14EquipStartingActions(entity, loadout);
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}
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private void CP14EquipStartingActions(EntityUid entity, LoadoutPrototype loadout)
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{
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foreach (var action in loadout.Actions)
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{
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_action.AddAction(entity, action);
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}
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}
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/// <summary>
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