Wave shader WIP (#288)
* Created wave shader * more to _CP14 folders * add to tree * fix * pipiipi * Provided shader uniform to component fields * Fixed wave shader shit * goodies --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Ed <edwardxperia2000@gmail.com>
This commit is contained in:
53
Content.Client/_CP14/Wave/CP14WaveShaderSystem.cs
Normal file
53
Content.Client/_CP14/Wave/CP14WaveShaderSystem.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Client._CP14.Wave;
|
||||
|
||||
public sealed class CP14WaveShaderSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private ShaderInstance _shader = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_shader = _protoMan.Index<ShaderPrototype>("Wave").InstanceUnique();
|
||||
|
||||
SubscribeLocalEvent<CP14WaveShaderComponent, ComponentStartup>(OnStartup);
|
||||
SubscribeLocalEvent<CP14WaveShaderComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<CP14WaveShaderComponent, BeforePostShaderRenderEvent>(OnBeforeShaderPost);
|
||||
}
|
||||
|
||||
private void OnStartup(Entity<CP14WaveShaderComponent> entity, ref ComponentStartup args)
|
||||
{
|
||||
entity.Comp.Offset = _random.NextFloat(0, 1000);
|
||||
SetShader(entity.Owner, _shader);
|
||||
}
|
||||
|
||||
private void OnShutdown(Entity<CP14WaveShaderComponent> entity, ref ComponentShutdown args)
|
||||
{
|
||||
SetShader(entity.Owner, null);
|
||||
}
|
||||
|
||||
private void SetShader(Entity<SpriteComponent?> entity, ShaderInstance? instance)
|
||||
{
|
||||
if (!Resolve(entity, ref entity.Comp, false))
|
||||
return;
|
||||
|
||||
entity.Comp.PostShader = instance;
|
||||
entity.Comp.GetScreenTexture = instance is not null;
|
||||
entity.Comp.RaiseShaderEvent = instance is not null;
|
||||
}
|
||||
|
||||
private void OnBeforeShaderPost(Entity<CP14WaveShaderComponent> entity, ref BeforePostShaderRenderEvent args)
|
||||
{
|
||||
_shader.SetParameter("Speed", entity.Comp.Speed);
|
||||
_shader.SetParameter("Dis", entity.Comp.Dis);
|
||||
_shader.SetParameter("Offset", entity.Comp.Offset);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user