Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -28,8 +28,6 @@ public sealed partial class SalvageSystem
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private void InitializeExpeditions()
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{
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SubscribeLocalEvent<StationInitializedEvent>(OnSalvageExpStationInit);
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SubscribeLocalEvent<SalvageExpeditionConsoleComponent, ComponentInit>(OnSalvageConsoleInit);
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SubscribeLocalEvent<SalvageExpeditionConsoleComponent, EntParentChangedMessage>(OnSalvageConsoleParent);
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SubscribeLocalEvent<SalvageExpeditionConsoleComponent, ClaimSalvageMessage>(OnSalvageClaimMessage);
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@@ -115,11 +113,6 @@ public sealed partial class SalvageSystem
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component.EndTime += args.PausedTime;
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}
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private void OnSalvageExpStationInit(StationInitializedEvent ev)
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{
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EnsureComp<SalvageExpeditionDataComponent>(ev.Station);
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}
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private void UpdateExpeditions()
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{
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var currentTime = _timing.CurTime;
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