@@ -228,7 +228,7 @@ public sealed class SmokeSystem : EntitySystem
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var xform = Transform(uid);
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_physics.SetBodyType(uid, BodyType.Dynamic, fixtures, body, xform);
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_physics.SetCanCollide(uid, true, manager: fixtures, body: body);
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_broadphase.RegenerateContacts(uid, body, fixtures, xform);
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_broadphase.RegenerateContacts((uid, body, fixtures, xform));
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}
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var timer = EnsureComp<TimedDespawnComponent>(uid);
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