Revert "Fix bug with pipe color" (#39135)
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@@ -1,46 +1,11 @@
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using Content.Client.Atmos.Components;
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using Robust.Client.GameObjects;
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using Content.Client.UserInterface.Systems.Storage.Controls;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Hands;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Item;
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namespace Content.Client.Atmos.EntitySystems;
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public sealed class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
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{
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[Dependency] private readonly SharedItemSystem _itemSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PipeColorVisualsComponent, GetInhandVisualsEvent>(OnGetVisuals);
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SubscribeLocalEvent<PipeColorVisualsComponent, BeforeRenderInGridEvent>(OnDrawInGrid);
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}
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/// <summary>
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/// This method is used to display the color changes of the pipe on the screen..
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/// </summary>
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private void OnGetVisuals(Entity<PipeColorVisualsComponent> item, ref GetInhandVisualsEvent args)
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{
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foreach (var (_, layerData) in args.Layers)
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{
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if (TryComp(item.Owner, out AtmosPipeColorComponent? pipeColor))
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layerData.Color = pipeColor.Color;
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}
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}
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/// <summary>
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/// This method is used to change the pipe's color in a container grid.
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/// </summary>
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private void OnDrawInGrid(Entity<PipeColorVisualsComponent> item, ref BeforeRenderInGridEvent args)
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{
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if (TryComp(item.Owner, out AtmosPipeColorComponent? pipeColor))
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args.Color = pipeColor.Color;
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}
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protected override void OnAppearanceChange(EntityUid uid, PipeColorVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (TryComp<SpriteComponent>(uid, out var sprite)
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@@ -50,8 +15,6 @@ public sealed class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisual
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var layer = sprite[PipeVisualLayers.Pipe];
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layer.Color = color.WithAlpha(layer.Color.A);
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}
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_itemSystem.VisualsChanged(uid);
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}
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}
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@@ -185,12 +185,7 @@ public sealed class ItemGridPiece : Control, IEntityControl
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handle.SetTransform(pos, iconRotation);
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var box = new UIBox2(root, root + sprite.Size * scale);
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var ev = new BeforeRenderInGridEvent(new Color(255, 255, 255));
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_entityManager.EventBus.RaiseLocalEvent(Entity, ev);
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handle.DrawTextureRect(sprite, box, ev.Color);
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handle.DrawTextureRect(sprite, box);
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handle.SetTransform(GlobalPixelPosition, Angle.Zero);
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}
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else
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@@ -303,19 +298,6 @@ public sealed class ItemGridPiece : Control, IEntityControl
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public EntityUid? UiEntity => Entity;
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}
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/// <summary>
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/// This event gets raised before a sprite gets drawn in a grid and lets to change the sprite color for several gameobjects that have special sprites to render in containers.
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/// </summary>
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public sealed class BeforeRenderInGridEvent : EntityEventArgs
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{
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public Color Color { get; set; }
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public BeforeRenderInGridEvent(Color color)
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{
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Color = color;
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}
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}
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public enum ItemGridPieceMarks
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{
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First,
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