Revert biome rework (#38724)

* Revert "Fix world generation (#38713)"

This reverts commit 10fa6ff4af.

* Revert "Biome rework (#37735)"

This reverts commit fe7b96147c.
This commit is contained in:
Pieter-Jan Briers
2025-07-03 20:48:04 +02:00
committed by GitHub
parent 047a49a505
commit e99fc501a6
116 changed files with 3541 additions and 3009 deletions

View File

@@ -6,7 +6,6 @@ using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Parallax;
using Content.Server.Procedural;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Events;
@@ -23,6 +22,7 @@ using Content.Shared.DeviceNetwork.Components;
using Content.Shared.GameTicking;
using Content.Shared.Mobs.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Parallax.Biomes;
using Content.Shared.Salvage;
using Content.Shared.Shuttles.Components;
using Content.Shared.Tiles;
@@ -82,11 +82,11 @@ public sealed class ArrivalsSystem : EntitySystem
/// </summary>
private const float RoundStartFTLDuration = 10f;
private readonly List<EntProtoId> _arrivalsBiomeOptions = new()
private readonly List<ProtoId<BiomeTemplatePrototype>> _arrivalsBiomeOptions = new()
{
"BiomeGrasslands",
"BiomeLowDesert",
"BiomeSnow",
"Grasslands",
"LowDesert",
"Snow",
};
public override void Initialize()