Revert biome rework (#38724)
* Revert "Fix world generation (#38713)" This reverts commit10fa6ff4af. * Revert "Biome rework (#37735)" This reverts commitfe7b96147c.
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@@ -6,7 +6,6 @@ using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Events;
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using Content.Server.Parallax;
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using Content.Server.Procedural;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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@@ -23,6 +22,7 @@ using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.GameTicking;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Parallax.Biomes;
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using Content.Shared.Salvage;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Tiles;
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@@ -82,11 +82,11 @@ public sealed class ArrivalsSystem : EntitySystem
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/// </summary>
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private const float RoundStartFTLDuration = 10f;
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private readonly List<EntProtoId> _arrivalsBiomeOptions = new()
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private readonly List<ProtoId<BiomeTemplatePrototype>> _arrivalsBiomeOptions = new()
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{
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"BiomeGrasslands",
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"BiomeLowDesert",
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"BiomeSnow",
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"Grasslands",
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"LowDesert",
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"Snow",
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};
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public override void Initialize()
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