Fix some damagestatevisuals (#15674)

This commit is contained in:
metalgearsloth
2023-04-23 14:29:56 +10:00
committed by GitHub
parent 1d459b636c
commit eabbfefdd2
6 changed files with 1 additions and 51 deletions

View File

@@ -1,6 +1,3 @@
# Bounds Guide
#1D2L3U4R
- type: entity
name: bat
parent: SimpleMobBase
@@ -103,7 +100,6 @@
excess: 10
- type: Appearance
- type: DamageStateVisuals
rotate: true
states:
Alive:
Base: 0
@@ -715,14 +711,6 @@
- type: Body
prototype: Primate
requiredLegs: 1 # TODO: More than 1 leg
- type: DamageStateVisuals
states:
Alive:
Base: monkey
Critical:
Base: dead
Dead:
Base: dead
- type: Appearance
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi

View File

@@ -255,7 +255,6 @@
baseDecayRate: 0.1
- type: Appearance
- type: DamageStateVisuals
rotate: true
states:
Alive:
Base: mouse-3