Update SharedProjectileSystem.cs
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@@ -88,9 +88,9 @@ public abstract partial class SharedProjectileSystem : EntitySystem
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EmbedAttach(embeddable, args.Target, args.Shooter, embeddable.Comp);
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// Raise a specific event for projectiles.
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if (TryComp(embeddable, out ProjectileComponent? projectile))
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if (TryComp(embeddable, out ProjectileComponent? projectile) && projectile.Shooter != null && projectile.Weapon != null) //CP14 Null safe checks
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{
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var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
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var ev = new ProjectileEmbedEvent(projectile.Shooter.Value, projectile.Weapon.Value, args.Target);
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RaiseLocalEvent(embeddable, ref ev);
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}
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}
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