diff --git a/Content.Client/Interfaces/GameObjects/Components/Items/IHandsComponent.cs b/Content.Client/Interfaces/GameObjects/Components/Items/IHandsComponent.cs
index 031f760198..0915f66599 100644
--- a/Content.Client/Interfaces/GameObjects/Components/Items/IHandsComponent.cs
+++ b/Content.Client/Interfaces/GameObjects/Components/Items/IHandsComponent.cs
@@ -14,5 +14,6 @@ namespace Content.Client.Interfaces.GameObjects
void AttackByInHand(string index);
void UseActiveHand();
void ActivateItemInHand(string handIndex);
+ void RefreshInHands();
}
}
diff --git a/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs b/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
index 11cc8a765d..9890cb8a38 100644
--- a/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
+++ b/Content.Server/GameObjects/Components/Mobs/StunnableComponent.cs
@@ -85,6 +85,10 @@ namespace Content.Server.GameObjects.Components.Mobs
}
}
+ ///
+ /// Stuns the entity, disallowing it from doing many interactions temporarily.
+ ///
+ /// How many seconds the mob will stay stunned
public void Stun(float seconds)
{
seconds = Math.Min(seconds + _stunnedTimer, _stunCap);
@@ -95,6 +99,10 @@ namespace Content.Server.GameObjects.Components.Mobs
_lastStun = _gameTiming.CurTime;
}
+ ///
+ /// Knocks down the mob, making it fall to the ground.
+ ///
+ /// How many seconds the mob will stay on the ground
public void Knockdown(float seconds)
{
seconds = MathF.Min(_knockdownTimer + seconds, _knockdownCap);
@@ -105,12 +113,22 @@ namespace Content.Server.GameObjects.Components.Mobs
_lastStun = _gameTiming.CurTime;
}
+ ///
+ /// Applies knockdown and stun to the mob temporarily
+ ///
+ /// How many seconds the mob will be paralyzed
public void Paralyze(float seconds)
{
Stun(seconds);
Knockdown(seconds);
}
+ ///
+ /// Slows down the mob's walking/running speed temporarily
+ ///
+ /// How many seconds the mob will be slowed down
+ /// Walk speed modifier. Set to 0 or negative for default value. (0.5f)
+ /// Run speed modifier. Set to 0 or negative for default value. (0.5f)
public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f)
{
seconds = MathF.Min(_slowdownTimer + seconds, _slowdownCap);