Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix * Yes * Mess * Update * Like that?
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@@ -10,7 +10,6 @@ using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Events;
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using Content.Server.Pinpointer;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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@@ -26,11 +25,11 @@ using Content.Shared.GameTicking;
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using Content.Shared.Localizations;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Tag;
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using Content.Shared.Tiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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@@ -41,7 +40,7 @@ using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class EmergencyShuttleSystem : EntitySystem
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public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem
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{
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/*
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* Handles the escape shuttle + CentCom.
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@@ -49,7 +48,6 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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@@ -63,7 +61,6 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoundEndSystem _roundEnd = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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@@ -79,9 +76,11 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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public override void Initialize()
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{
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_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
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base.Initialize();
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_emergencyShuttleEnabled = ConfigManager.GetCVar(CCVars.EmergencyShuttleEnabled);
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// Don't immediately invoke as roundstart will just handle it.
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Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
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Subs.CVar(ConfigManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
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@@ -229,7 +228,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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/// </summary>
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private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
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{
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var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
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var countdownTime = TimeSpan.FromSeconds(ConfigManager.GetCVar(CCVars.RoundRestartTime));
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var shuttle = args.Entity;
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if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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@@ -440,7 +439,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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return;
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}
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_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
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_consoleAccumulator = ConfigManager.GetCVar(CCVars.EmergencyShuttleDockTime);
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EmergencyShuttleArrived = true;
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var query = AllEntityQuery<StationEmergencyShuttleComponent>();
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@@ -459,9 +458,9 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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var worstResult = dockResults.Max(x => x.ResultType);
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var multiplier = worstResult switch
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{
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ShuttleDockResultType.OtherDock => _configManager.GetCVar(
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ShuttleDockResultType.OtherDock => ConfigManager.GetCVar(
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CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
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ShuttleDockResultType.NoDock => _configManager.GetCVar(
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ShuttleDockResultType.NoDock => ConfigManager.GetCVar(
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CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
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// GoodLuck doesn't get a multiplier.
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// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.
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