Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix * Yes * Mess * Update * Like that?
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using Content.Shared.CCVar;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.UserInterface;
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using Robust.Shared.Configuration;
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namespace Content.Shared.Shuttles.Systems;
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public abstract class SharedEmergencyShuttleSystem : EntitySystem
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{
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[Dependency] protected readonly IConfigurationManager ConfigManager = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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private bool _emergencyEarlyLaunchAllowed;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
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Subs.CVar(ConfigManager, CCVars.EmergencyEarlyLaunchAllowed, value => _emergencyEarlyLaunchAllowed = value, true);
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}
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private void OnEmergencyOpenAttempt(Entity<EmergencyShuttleConsoleComponent> ent, ref ActivatableUIOpenAttemptEvent args)
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{
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// I'm hoping ActivatableUI checks it's open before allowing these messages.
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if (_emergencyEarlyLaunchAllowed)
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return;
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args.Cancel();
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Popup.PopupClient(Loc.GetString("emergency-shuttle-console-no-early-launches"), ent, args.User);
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}
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}
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