Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix * Yes * Mess * Update * Like that?
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@@ -0,0 +1,5 @@
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using Content.Shared.Shuttles.Systems;
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namespace Content.Client.Shuttles.Systems;
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public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem;
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@@ -9,9 +9,9 @@ using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.UserInterface;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -86,24 +86,13 @@ public sealed partial class EmergencyShuttleSystem
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private void InitializeEmergencyConsole()
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{
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Subs.CVar(_configManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
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Subs.CVar(_configManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
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Subs.CVar(_configManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
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Subs.CVar(ConfigManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
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Subs.CVar(ConfigManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
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Subs.CVar(ConfigManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ComponentStartup>(OnEmergencyStartup);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleAuthorizeMessage>(OnEmergencyAuthorize);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealMessage>(OnEmergencyRepeal);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealAllMessage>(OnEmergencyRepealAll);
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
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}
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private void OnEmergencyOpenAttempt(EntityUid uid, EmergencyShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
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{
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// I'm hoping ActivatableUI checks it's open before allowing these messages.
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if (!_configManager.GetCVar(CCVars.EmergencyEarlyLaunchAllowed))
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{
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args.Cancel();
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_popup.PopupEntity(Loc.GetString("emergency-shuttle-console-no-early-launches"), uid, args.User);
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}
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}
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private void SetAuthorizeTime(float obj)
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@@ -248,7 +237,7 @@ public sealed partial class EmergencyShuttleSystem
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if (!_reader.FindAccessTags(player).Contains(EmergencyRepealAllAccess))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
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Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
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return;
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}
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@@ -267,7 +256,7 @@ public sealed partial class EmergencyShuttleSystem
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if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
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Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
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return;
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}
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@@ -288,7 +277,7 @@ public sealed partial class EmergencyShuttleSystem
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if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
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{
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_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
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Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
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return;
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}
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@@ -10,7 +10,6 @@ using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Events;
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using Content.Server.Pinpointer;
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using Content.Server.Popups;
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using Content.Server.RoundEnd;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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@@ -26,11 +25,11 @@ using Content.Shared.GameTicking;
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using Content.Shared.Localizations;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Tag;
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using Content.Shared.Tiles;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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@@ -41,7 +40,7 @@ using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class EmergencyShuttleSystem : EntitySystem
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public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem
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{
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/*
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* Handles the escape shuttle + CentCom.
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@@ -49,7 +48,6 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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@@ -63,7 +61,6 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoundEndSystem _roundEnd = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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@@ -79,9 +76,11 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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public override void Initialize()
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{
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_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
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base.Initialize();
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_emergencyShuttleEnabled = ConfigManager.GetCVar(CCVars.EmergencyShuttleEnabled);
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// Don't immediately invoke as roundstart will just handle it.
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Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
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Subs.CVar(ConfigManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
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@@ -229,7 +228,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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/// </summary>
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private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
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{
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var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
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var countdownTime = TimeSpan.FromSeconds(ConfigManager.GetCVar(CCVars.RoundRestartTime));
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var shuttle = args.Entity;
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if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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@@ -440,7 +439,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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return;
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}
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_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
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_consoleAccumulator = ConfigManager.GetCVar(CCVars.EmergencyShuttleDockTime);
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EmergencyShuttleArrived = true;
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var query = AllEntityQuery<StationEmergencyShuttleComponent>();
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@@ -459,9 +458,9 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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var worstResult = dockResults.Max(x => x.ResultType);
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var multiplier = worstResult switch
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{
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ShuttleDockResultType.OtherDock => _configManager.GetCVar(
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ShuttleDockResultType.OtherDock => ConfigManager.GetCVar(
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CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
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ShuttleDockResultType.NoDock => _configManager.GetCVar(
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ShuttleDockResultType.NoDock => ConfigManager.GetCVar(
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CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
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// GoodLuck doesn't get a multiplier.
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// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.
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@@ -117,7 +117,7 @@ public sealed partial class CCVars
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/// Is the emergency shuttle allowed to be early launched.
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/// </summary>
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public static readonly CVarDef<bool> EmergencyEarlyLaunchAllowed =
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CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVERONLY);
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CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// How long the emergency shuttle remains docked with the station, in seconds.
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@@ -1,6 +1,8 @@
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namespace Content.Server.Shuttles.Components;
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using Robust.Shared.GameStates;
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[RegisterComponent]
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namespace Content.Shared.Shuttles.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EmergencyShuttleConsoleComponent : Component
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{
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// TODO: Okay doing it by string is kinda suss but also ID card tracking doesn't seem to be robust enough
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@@ -0,0 +1,34 @@
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using Content.Shared.CCVar;
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using Content.Shared.Popups;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.UserInterface;
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using Robust.Shared.Configuration;
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namespace Content.Shared.Shuttles.Systems;
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public abstract class SharedEmergencyShuttleSystem : EntitySystem
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{
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[Dependency] protected readonly IConfigurationManager ConfigManager = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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private bool _emergencyEarlyLaunchAllowed;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
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Subs.CVar(ConfigManager, CCVars.EmergencyEarlyLaunchAllowed, value => _emergencyEarlyLaunchAllowed = value, true);
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}
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private void OnEmergencyOpenAttempt(Entity<EmergencyShuttleConsoleComponent> ent, ref ActivatableUIOpenAttemptEvent args)
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{
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// I'm hoping ActivatableUI checks it's open before allowing these messages.
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if (_emergencyEarlyLaunchAllowed)
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return;
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args.Cancel();
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Popup.PopupClient(Loc.GetString("emergency-shuttle-console-no-early-launches"), ent, args.User);
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}
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}
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