Fix emergency evac shuttle console early launch mispredict (#39751)

* Fix

* Yes

* Mess

* Update

* Like that?
This commit is contained in:
Winkarst-cpu
2025-09-10 16:56:18 +03:00
committed by GitHub
parent 3da0b0299f
commit ebfcddc62f
6 changed files with 61 additions and 32 deletions

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@@ -0,0 +1,5 @@
using Content.Shared.Shuttles.Systems;
namespace Content.Client.Shuttles.Systems;
public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem;

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@@ -9,9 +9,9 @@ using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Popups;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Content.Shared.UserInterface;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -86,24 +86,13 @@ public sealed partial class EmergencyShuttleSystem
private void InitializeEmergencyConsole()
{
Subs.CVar(_configManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
Subs.CVar(_configManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
Subs.CVar(_configManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
Subs.CVar(ConfigManager, CCVars.EmergencyShuttleMinTransitTime, SetMinTransitTime, true);
Subs.CVar(ConfigManager, CCVars.EmergencyShuttleMaxTransitTime, SetMaxTransitTime, true);
Subs.CVar(ConfigManager, CCVars.EmergencyShuttleAuthorizeTime, SetAuthorizeTime, true);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ComponentStartup>(OnEmergencyStartup);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleAuthorizeMessage>(OnEmergencyAuthorize);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealMessage>(OnEmergencyRepeal);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, EmergencyShuttleRepealAllMessage>(OnEmergencyRepealAll);
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
}
private void OnEmergencyOpenAttempt(EntityUid uid, EmergencyShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
{
// I'm hoping ActivatableUI checks it's open before allowing these messages.
if (!_configManager.GetCVar(CCVars.EmergencyEarlyLaunchAllowed))
{
args.Cancel();
_popup.PopupEntity(Loc.GetString("emergency-shuttle-console-no-early-launches"), uid, args.User);
}
}
private void SetAuthorizeTime(float obj)
@@ -248,7 +237,7 @@ public sealed partial class EmergencyShuttleSystem
if (!_reader.FindAccessTags(player).Contains(EmergencyRepealAllAccess))
{
_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
return;
}
@@ -267,7 +256,7 @@ public sealed partial class EmergencyShuttleSystem
if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
{
_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), player, PopupType.Medium);
return;
}
@@ -288,7 +277,7 @@ public sealed partial class EmergencyShuttleSystem
if (!_idSystem.TryFindIdCard(player, out var idCard) || !_reader.IsAllowed(idCard, uid))
{
_popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
Popup.PopupCursor(Loc.GetString("emergency-shuttle-console-denied"), args.Actor, PopupType.Medium);
return;
}

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@@ -10,7 +10,6 @@ using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Pinpointer;
using Content.Server.Popups;
using Content.Server.RoundEnd;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
@@ -26,11 +25,11 @@ using Content.Shared.GameTicking;
using Content.Shared.Localizations;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
@@ -41,7 +40,7 @@ using Robust.Shared.Utility;
namespace Content.Server.Shuttles.Systems;
public sealed partial class EmergencyShuttleSystem : EntitySystem
public sealed partial class EmergencyShuttleSystem : SharedEmergencyShuttleSystem
{
/*
* Handles the escape shuttle + CentCom.
@@ -49,7 +48,6 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
[Dependency] private readonly IAdminLogManager _logger = default!;
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
@@ -63,7 +61,6 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
[Dependency] private readonly NavMapSystem _navMap = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ShuttleSystem _shuttle = default!;
@@ -79,9 +76,11 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
public override void Initialize()
{
_emergencyShuttleEnabled = _configManager.GetCVar(CCVars.EmergencyShuttleEnabled);
base.Initialize();
_emergencyShuttleEnabled = ConfigManager.GetCVar(CCVars.EmergencyShuttleEnabled);
// Don't immediately invoke as roundstart will just handle it.
Subs.CVar(_configManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
Subs.CVar(ConfigManager, CCVars.EmergencyShuttleEnabled, SetEmergencyShuttleEnabled);
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
@@ -229,7 +228,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
/// </summary>
private void OnEmergencyFTLComplete(EntityUid uid, EmergencyShuttleComponent component, ref FTLCompletedEvent args)
{
var countdownTime = TimeSpan.FromSeconds(_configManager.GetCVar(CCVars.RoundRestartTime));
var countdownTime = TimeSpan.FromSeconds(ConfigManager.GetCVar(CCVars.RoundRestartTime));
var shuttle = args.Entity;
if (TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
@@ -440,7 +439,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
return;
}
_consoleAccumulator = _configManager.GetCVar(CCVars.EmergencyShuttleDockTime);
_consoleAccumulator = ConfigManager.GetCVar(CCVars.EmergencyShuttleDockTime);
EmergencyShuttleArrived = true;
var query = AllEntityQuery<StationEmergencyShuttleComponent>();
@@ -459,9 +458,9 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
var worstResult = dockResults.Max(x => x.ResultType);
var multiplier = worstResult switch
{
ShuttleDockResultType.OtherDock => _configManager.GetCVar(
ShuttleDockResultType.OtherDock => ConfigManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierOtherDock),
ShuttleDockResultType.NoDock => _configManager.GetCVar(
ShuttleDockResultType.NoDock => ConfigManager.GetCVar(
CCVars.EmergencyShuttleDockTimeMultiplierNoDock),
// GoodLuck doesn't get a multiplier.
// Quite frankly at that point the round is probably so fucked that you'd rather it be over ASAP.

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@@ -117,7 +117,7 @@ public sealed partial class CCVars
/// Is the emergency shuttle allowed to be early launched.
/// </summary>
public static readonly CVarDef<bool> EmergencyEarlyLaunchAllowed =
CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVERONLY);
CVarDef.Create("shuttle.emergency_early_launch_allowed", false, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// How long the emergency shuttle remains docked with the station, in seconds.

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@@ -1,6 +1,8 @@
namespace Content.Server.Shuttles.Components;
using Robust.Shared.GameStates;
[RegisterComponent]
namespace Content.Shared.Shuttles.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class EmergencyShuttleConsoleComponent : Component
{
// TODO: Okay doing it by string is kinda suss but also ID card tracking doesn't seem to be robust enough

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@@ -0,0 +1,34 @@
using Content.Shared.CCVar;
using Content.Shared.Popups;
using Content.Shared.Shuttles.Components;
using Content.Shared.UserInterface;
using Robust.Shared.Configuration;
namespace Content.Shared.Shuttles.Systems;
public abstract class SharedEmergencyShuttleSystem : EntitySystem
{
[Dependency] protected readonly IConfigurationManager ConfigManager = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
private bool _emergencyEarlyLaunchAllowed;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmergencyShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnEmergencyOpenAttempt);
Subs.CVar(ConfigManager, CCVars.EmergencyEarlyLaunchAllowed, value => _emergencyEarlyLaunchAllowed = value, true);
}
private void OnEmergencyOpenAttempt(Entity<EmergencyShuttleConsoleComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
// I'm hoping ActivatableUI checks it's open before allowing these messages.
if (_emergencyEarlyLaunchAllowed)
return;
args.Cancel();
Popup.PopupClient(Loc.GetString("emergency-shuttle-console-no-early-launches"), ent, args.User);
}
}