Various bar-related fixes (#19126)

* Various bar-related fixes

* smartfwidge

* gumbo
This commit is contained in:
Kara
2023-08-14 14:03:20 -07:00
committed by GitHub
parent f6f0351487
commit ec02907446
9 changed files with 7 additions and 24 deletions

View File

@@ -27,12 +27,6 @@
- type: reagentDispenserInventory
id: BoozeDispenserInventory
inventory:
- LemonLime
- Sugar
- JuiceOrange
- JuiceLime
- SodaWater
- TonicWater
- Beer
- CoffeeLiqueur
- Whiskey

View File

@@ -100,16 +100,12 @@
- type: VendingMachine
pack: CondimentInventory
offState: off
normalState: normal-unshaded
- type: Sprite
sprite: Structures/Machines/VendingMachines/condiments.rsi
drawdepth: SmallObjects
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Base"]
- state: "off"
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- type: Advertise
pack: CondimentVendAds
- type: Speech
@@ -877,11 +873,10 @@
components:
- type: VendingMachine
pack: SmartFridgeInventory
offState: off-real
offState: off
brokenState: broken
normalState: off
normalState: normal-unshaded
denyState: deny-unshaded
screenState: normal-unshaded
loopDeny: false
- type: Advertise
pack: SmartFridgeAds
@@ -889,14 +884,11 @@
- type: Sprite
sprite: Structures/Machines/VendingMachines/smartfridge.rsi
layers:
- state: off-real
- state: off
map: ["enum.VendingMachineVisualLayers.Base"]
- state: off-real
- state: off
map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
shader: unshaded
- state: normal-unshaded
map: ["enum.VendingMachineVisualLayers.Screen"]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: PointLight