Better robotics console (#38023)
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@@ -95,6 +95,9 @@ public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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private void OnDisable(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDisableMessage args)
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{
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if (!ent.Comp.AllowBorgControl)
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return;
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if (_lock.IsLocked(ent.Owner))
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return;
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@@ -112,6 +115,9 @@ public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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private void OnDestroy(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDestroyMessage args)
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{
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if (!ent.Comp.AllowBorgControl)
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return;
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if (_lock.IsLocked(ent.Owner))
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return;
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@@ -139,7 +145,7 @@ public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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private void UpdateUserInterface(Entity<RoboticsConsoleComponent> ent)
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{
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var state = new RoboticsConsoleState(ent.Comp.Cyborgs);
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var state = new RoboticsConsoleState(ent.Comp.Cyborgs, ent.Comp.AllowBorgControl);
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_ui.SetUiState(ent.Owner, RoboticsConsoleUiKey.Key, state);
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}
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}
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@@ -1,4 +1,9 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Components;
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using Content.Shared.Popups;
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using Content.Shared.Robotics;
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@@ -14,6 +19,9 @@ namespace Content.Server.Silicons.Borgs;
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public sealed partial class BorgSystem
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{
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[Dependency] private readonly EmagSystem _emag = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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private void InitializeTransponder()
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{
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@@ -28,7 +36,7 @@ public sealed partial class BorgSystem
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var query = EntityQueryEnumerator<BorgTransponderComponent, BorgChassisComponent, DeviceNetworkComponent, MetaDataComponent>();
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while (query.MoveNext(out var uid, out var comp, out var chassis, out var device, out var meta))
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{
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if (comp.NextDisable is {} nextDisable && now >= nextDisable)
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if (comp.NextDisable is { } nextDisable && now >= nextDisable)
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DoDisable((uid, comp, chassis, meta));
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if (now < comp.NextBroadcast)
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@@ -38,13 +46,17 @@ public sealed partial class BorgSystem
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if (_powerCell.TryGetBatteryFromSlot(uid, out var battery))
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charge = battery.CurrentCharge / battery.MaxCharge;
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var hasBrain = chassis.BrainEntity != null && !comp.FakeDisabled;
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var hpPercent = CalcHP(uid);
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// checks if it has a brain and if the brain is not a empty MMI (gives false anyway if the fake disable is true)
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var hasBrain = CheckBrain(chassis.BrainEntity) && !comp.FakeDisabled;
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var canDisable = comp.NextDisable == null && !comp.FakeDisabling;
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var data = new CyborgControlData(
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comp.Sprite,
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comp.Name,
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meta.EntityName,
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charge,
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hpPercent,
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chassis.ModuleCount,
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hasBrain,
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canDisable);
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@@ -70,7 +82,7 @@ public sealed partial class BorgSystem
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return;
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}
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if (ent.Comp2.BrainEntity is not {} brain)
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if (ent.Comp2.BrainEntity is not { } brain)
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return;
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var message = Loc.GetString(ent.Comp1.DisabledPopup, ("name", Name(ent, ent.Comp3)));
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@@ -151,4 +163,40 @@ public sealed partial class BorgSystem
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{
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ent.Comp.Name = name;
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}
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/// <summary>
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/// Returns a ratio between 0 and 1, 1 when they have no damage and 0 whenever they are crit (or more damaged)
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/// </summary>
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private float CalcHP(EntityUid uid)
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{
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if (!TryComp<DamageableComponent>(uid, out var damageable))
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return 1;
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if (!_mobState.IsAlive(uid))
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return 0;
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if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var threshold))
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{
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Log.Error($"Borg({ToPrettyString(uid)}), doesn't have critical threshold.");
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return 1;
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}
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return 1 - ((FixedPoint2)(damageable.TotalDamage / threshold)).Float();
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}
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/// <summary>
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/// Returns true if the borg has a brain
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/// </summary>
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private bool CheckBrain(EntityUid? brainEntity)
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{
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if (brainEntity == null)
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return false;
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// if the brainEntity.Value has the component MMIComponent then it is a MMI,
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// in that case it trys to get the "brain" of the MMI, if it is null the MMI is empty and so it returns false
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if (TryComp<MMIComponent>(brainEntity.Value, out var mmi) && _itemSlotsSystem.GetItemOrNull(brainEntity.Value, mmi.BrainSlotId) == null)
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return false;
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return true;
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}
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}
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