* Reapply "Remove some BUI boilerplate" (#30214)
This reverts commit cb0ba66be3.
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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@@ -23,6 +24,28 @@ namespace Content.Client.Access.UI
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{
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base.Open();
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_window = this.CreateWindow<AccessOverriderWindow>();
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RefreshAccess();
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_window.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
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_window.OnSubmit += SubmitData;
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_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
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}
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public override void OnProtoReload(PrototypesReloadedEventArgs args)
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{
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base.OnProtoReload(args);
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if (!args.WasModified<AccessLevelPrototype>())
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return;
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RefreshAccess();
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if (State != null)
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_window?.UpdateState(_prototypeManager, (AccessOverriderBoundUserInterfaceState) State);
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}
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private void RefreshAccess()
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{
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List<ProtoId<AccessLevelPrototype>> accessLevels;
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if (EntMan.TryGetComponent<AccessOverriderComponent>(Owner, out var accessOverrider))
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@@ -30,38 +53,20 @@ namespace Content.Client.Access.UI
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accessLevels = accessOverrider.AccessLevels;
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accessLevels.Sort();
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}
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else
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{
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accessLevels = new List<ProtoId<AccessLevelPrototype>>();
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_accessOverriderSystem.Log.Error($"No AccessOverrider component found for {EntMan.ToPrettyString(Owner)}!");
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}
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_window = new AccessOverriderWindow(this, _prototypeManager, accessLevels)
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{
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Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName
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};
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_window.PrivilegedIdButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(PrivilegedIdCardSlotId));
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Dispose();
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_window?.SetAccessLevels(_prototypeManager, accessLevels);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (AccessOverriderBoundUserInterfaceState) state;
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_window?.UpdateState(castState);
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_window?.UpdateState(_prototypeManager, castState);
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}
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public void SubmitData(List<ProtoId<AccessLevelPrototype>> newAccessList)
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@@ -13,26 +13,24 @@ namespace Content.Client.Access.UI
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[GenerateTypedNameReferences]
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public sealed partial class AccessOverriderWindow : DefaultWindow
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{
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly AccessOverriderBoundUserInterface _owner;
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private readonly Dictionary<string, Button> _accessButtons = new();
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public AccessOverriderWindow(AccessOverriderBoundUserInterface owner, IPrototypeManager prototypeManager,
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List<ProtoId<AccessLevelPrototype>> accessLevels)
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public event Action<List<ProtoId<AccessLevelPrototype>>>? OnSubmit;
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public AccessOverriderWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var logMill = _logManager.GetSawmill(SharedAccessOverriderSystem.Sawmill);
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}
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_owner = owner;
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public void SetAccessLevels(IPrototypeManager protoManager, List<ProtoId<AccessLevelPrototype>> accessLevels)
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{
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_accessButtons.Clear();
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AccessLevelGrid.DisposeAllChildren();
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foreach (var access in accessLevels)
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{
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if (!prototypeManager.TryIndex(access, out var accessLevel))
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if (!protoManager.TryIndex(access, out var accessLevel))
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{
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logMill.Error($"Unable to find accesslevel for {access}");
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continue;
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}
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@@ -44,11 +42,16 @@ namespace Content.Client.Access.UI
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AccessLevelGrid.AddChild(newButton);
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_accessButtons.Add(accessLevel.ID, newButton);
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newButton.OnPressed += _ => SubmitData();
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newButton.OnPressed += _ =>
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{
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OnSubmit?.Invoke(
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// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
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_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
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};
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}
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}
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public void UpdateState(AccessOverriderBoundUserInterfaceState state)
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public void UpdateState(IPrototypeManager protoManager, AccessOverriderBoundUserInterfaceState state)
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{
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PrivilegedIdLabel.Text = state.PrivilegedIdName;
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PrivilegedIdButton.Text = state.IsPrivilegedIdPresent
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@@ -66,11 +69,11 @@ namespace Content.Client.Access.UI
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if (state.MissingPrivilegesList != null && state.MissingPrivilegesList.Any())
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{
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List<string> missingPrivileges = new List<string>();
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var missingPrivileges = new List<string>();
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foreach (string tag in state.MissingPrivilegesList)
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{
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string privilege = Loc.GetString(_prototypeManager.Index<AccessLevelPrototype>(tag)?.Name ?? "generic-unknown");
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var privilege = Loc.GetString(protoManager.Index<AccessLevelPrototype>(tag)?.Name ?? "generic-unknown");
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missingPrivileges.Add(privilege);
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}
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@@ -90,13 +93,5 @@ namespace Content.Client.Access.UI
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}
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}
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}
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private void SubmitData()
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{
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_owner.SubmitData(
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// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
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_accessButtons.Where(x => x.Value.Pressed).Select(x => new ProtoId<AccessLevelPrototype>(x.Key)).ToList());
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}
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}
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}
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@@ -1,6 +1,7 @@
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using Content.Shared.Access.Systems;
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using Content.Shared.StatusIcon;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Access.UI
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@@ -20,16 +21,11 @@ namespace Content.Client.Access.UI
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{
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base.Open();
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_window?.Dispose();
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_window = new AgentIDCardWindow(this);
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if (State != null)
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UpdateState(State);
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_window = this.CreateWindow<AgentIDCardWindow>();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.OnNameChanged += OnNameChanged;
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_window.OnJobChanged += OnJobChanged;
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_window.OnJobIconChanged += OnJobIconChanged;
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}
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private void OnNameChanged(string newName)
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@@ -61,14 +57,5 @@ namespace Content.Client.Access.UI
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_window.SetCurrentJob(cast.CurrentJob);
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_window.SetAllowedIcons(cast.Icons, cast.CurrentJobIconId);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Dispose();
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}
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}
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}
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@@ -17,19 +17,19 @@ namespace Content.Client.Access.UI
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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private readonly SpriteSystem _spriteSystem;
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private readonly AgentIDCardBoundUserInterface _bui;
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private const int JobIconColumnCount = 10;
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public event Action<string>? OnNameChanged;
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public event Action<string>? OnJobChanged;
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public AgentIDCardWindow(AgentIDCardBoundUserInterface bui)
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public event Action<ProtoId<StatusIconPrototype>>? OnJobIconChanged;
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public AgentIDCardWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_spriteSystem = _entitySystem.GetEntitySystem<SpriteSystem>();
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_bui = bui;
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NameLineEdit.OnTextEntered += e => OnNameChanged?.Invoke(e.Text);
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NameLineEdit.OnFocusExit += e => OnNameChanged?.Invoke(e.Text);
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@@ -67,7 +67,7 @@ namespace Content.Client.Access.UI
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};
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// Generate buttons textures
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TextureRect jobIconTexture = new TextureRect
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var jobIconTexture = new TextureRect
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{
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Texture = _spriteSystem.Frame0(jobIcon.Icon),
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TextureScale = new Vector2(2.5f, 2.5f),
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@@ -75,7 +75,7 @@ namespace Content.Client.Access.UI
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};
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jobIconButton.AddChild(jobIconTexture);
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jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIconId);
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jobIconButton.OnPressed += _ => OnJobIconChanged?.Invoke(jobIcon.ID);
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IconGrid.AddChild(jobIconButton);
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if (jobIconId.Equals(currentJobIconId))
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