* Reapply "Remove some BUI boilerplate" (#30214)
This reverts commit cb0ba66be3.
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
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@@ -8,8 +8,6 @@ namespace Content.Client.Arcade
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{
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public sealed class SpaceVillainArcadeMenu : DefaultWindow
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{
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public SpaceVillainArcadeBoundUserInterface Owner { get; set; }
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private readonly Label _enemyNameLabel;
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private readonly Label _playerInfoLabel;
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private readonly Label _enemyInfoLabel;
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@@ -17,11 +15,13 @@ namespace Content.Client.Arcade
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private readonly Label _enemyActionLabel;
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private readonly Button[] _gameButtons = new Button[3]; //used to disable/enable all game buttons
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public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
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public event Action<SharedSpaceVillainArcadeComponent.PlayerAction>? OnPlayerAction;
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public SpaceVillainArcadeMenu()
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{
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MinSize = SetSize = new Vector2(300, 225);
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Title = Loc.GetString("spacevillain-menu-title");
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Owner = owner;
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var grid = new GridContainer { Columns = 1 };
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@@ -47,32 +47,43 @@ namespace Content.Client.Arcade
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grid.AddChild(_enemyActionLabel);
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var buttonGrid = new GridContainer { Columns = 3 };
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_gameButtons[0] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack)
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_gameButtons[0] = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-attack")
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};
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_gameButtons[0].OnPressed +=
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_ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.Attack);
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buttonGrid.AddChild(_gameButtons[0]);
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_gameButtons[1] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal)
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_gameButtons[1] = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-heal")
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};
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_gameButtons[1].OnPressed +=
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_ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.Heal);
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buttonGrid.AddChild(_gameButtons[1]);
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_gameButtons[2] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge)
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_gameButtons[2] = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-recharge")
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};
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_gameButtons[2].OnPressed +=
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_ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.Recharge);
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buttonGrid.AddChild(_gameButtons[2]);
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centerContainer = new CenterContainer();
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centerContainer.AddChild(buttonGrid);
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grid.AddChild(centerContainer);
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var newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame)
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var newGame = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-new-game")
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};
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newGame.OnPressed += _ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.NewGame);
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grid.AddChild(newGame);
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Contents.AddChild(grid);
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@@ -99,23 +110,5 @@ namespace Content.Client.Arcade
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_playerActionLabel.Text = message.PlayerActionMessage;
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_enemyActionLabel.Text = message.EnemyActionMessage;
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}
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private sealed class ActionButton : Button
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{
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private readonly SpaceVillainArcadeBoundUserInterface _owner;
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private readonly SharedSpaceVillainArcadeComponent.PlayerAction _playerAction;
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public ActionButton(SpaceVillainArcadeBoundUserInterface owner, SharedSpaceVillainArcadeComponent.PlayerAction playerAction)
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{
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_owner = owner;
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_playerAction = playerAction;
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OnPressed += Clicked;
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}
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private void Clicked(ButtonEventArgs e)
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{
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_owner.SendAction(_playerAction);
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}
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}
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}
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}
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