* Reapply "Remove some BUI boilerplate" (#30214)
This reverts commit cb0ba66be3.
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
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@@ -1,6 +1,7 @@
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using Content.Shared.Access;
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using Content.Shared.Doors.Electronics;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Doors.Electronics;
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@@ -18,6 +19,23 @@ public sealed class DoorElectronicsBoundUserInterface : BoundUserInterface
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<DoorElectronicsConfigurationMenu>();
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_window.OnAccessChanged += UpdateConfiguration;
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Reset();
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}
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public override void OnProtoReload(PrototypesReloadedEventArgs args)
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{
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base.OnProtoReload(args);
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if (!args.WasModified<AccessLevelPrototype>())
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return;
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Reset();
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}
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private void Reset()
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{
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List<ProtoId<AccessLevelPrototype>> accessLevels = new();
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foreach (var accessLevel in _prototypeManager.EnumeratePrototypes<AccessLevelPrototype>())
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@@ -29,10 +47,7 @@ public sealed class DoorElectronicsBoundUserInterface : BoundUserInterface
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}
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accessLevels.Sort();
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_window = new DoorElectronicsConfigurationMenu(this, accessLevels, _prototypeManager);
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_window.OnClose += Close;
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_window.OpenCentered();
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_window?.Reset(_prototypeManager, accessLevels);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@@ -44,14 +59,6 @@ public sealed class DoorElectronicsBoundUserInterface : BoundUserInterface
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_window?.UpdateState(castState);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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public void UpdateConfiguration(List<ProtoId<AccessLevelPrototype>> newAccessList)
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{
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SendMessage(new DoorElectronicsUpdateConfigurationMessage(newAccessList));
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@@ -15,22 +15,23 @@ namespace Content.Client.Doors.Electronics;
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[GenerateTypedNameReferences]
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public sealed partial class DoorElectronicsConfigurationMenu : FancyWindow
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{
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private readonly DoorElectronicsBoundUserInterface _owner;
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private AccessLevelControl _buttonsList = new();
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private readonly AccessLevelControl _buttonsList = new();
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public DoorElectronicsConfigurationMenu(DoorElectronicsBoundUserInterface ui, List<ProtoId<AccessLevelPrototype>> accessLevels, IPrototypeManager prototypeManager)
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public event Action<List<ProtoId<AccessLevelPrototype>>>? OnAccessChanged;
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public DoorElectronicsConfigurationMenu()
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{
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RobustXamlLoader.Load(this);
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_owner = ui;
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_buttonsList.Populate(accessLevels, prototypeManager);
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AccessLevelControlContainer.AddChild(_buttonsList);
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}
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foreach (var (id, button) in _buttonsList.ButtonsList)
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public void Reset(IPrototypeManager protoManager, List<ProtoId<AccessLevelPrototype>> accessLevels)
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{
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_buttonsList.Populate(accessLevels, protoManager);
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foreach (var button in _buttonsList.ButtonsList.Values)
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{
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button.OnPressed += _ => _owner.UpdateConfiguration(
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_buttonsList.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList());
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button.OnPressed += _ => OnAccessChanged?.Invoke(_buttonsList.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList());
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}
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}
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