Reapply "Remove some BUI boilerplate" (#30214) (#30219)

* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
This commit is contained in:
metalgearsloth
2024-07-21 14:48:13 +10:00
committed by GitHub
parent 87e52e50b4
commit edb05e36bb
137 changed files with 1102 additions and 1757 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Power.Generator;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Power.Generator;
@@ -16,10 +17,25 @@ public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
protected override void Open()
{
base.Open();
_window = new GeneratorWindow(this, Owner);
_window = this.CreateWindow<GeneratorWindow>();
_window.SetEntity(Owner);
_window.OnState += args =>
{
if (args)
{
Start();
}
else
{
Stop();
}
};
_window.OnPower += SetTargetPower;
_window.OnEjectFuel += EjectFuel;
_window.OnSwitchOutput += SwitchOutput;
_window.OpenCenteredLeft();
_window.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
@@ -30,11 +46,6 @@ public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
_window?.Update(msg);
}
protected override void Dispose(bool disposing)
{
_window?.Dispose();
}
public void SetTargetPower(int target)
{
SendMessage(new PortableGeneratorSetTargetPowerMessage(target));