Storm nerf (#1107)
* weather lightning nerf * port storm weather to gamerule events * fix
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@@ -1,3 +1,4 @@
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using Content.Server._CP14.GameTicking.Rules;
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using Content.Shared._CP14.WeatherControl;
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using Content.Shared.Destructible.Thresholds;
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@@ -6,9 +7,12 @@ namespace Content.Server._CP14.WeatherControl;
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/// <summary>
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/// is the controller that hangs on the prototype map. It regulates which weather rules are run and where they are run.
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause, Access(typeof(CP14WeatherControllerSystem))]
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[RegisterComponent, AutoGenerateComponentPause, Access(typeof(CP14WeatherControllerSystem), typeof(CP14WeatherRule))]
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public sealed partial class CP14WeatherControllerComponent : Component
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{
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[DataField]
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public bool Enabled = true;
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/// <summary>
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/// random time with no weather.
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/// </summary>
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