Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor

This commit is contained in:
ElectroJr
2025-02-16 16:52:51 +13:00
1624 changed files with 385006 additions and 263837 deletions

View File

@@ -17,9 +17,20 @@ public sealed partial class DungeonSystem
private readonly List<DungeonRoomPrototype> _availableRooms = new();
/// <summary>
/// Gets a random dungeon room matching the specified area and whitelist.
/// Gets a random dungeon room matching the specified area, whitelist and size.
/// </summary>
public DungeonRoomPrototype? GetRoomPrototype(Vector2i size, Random random, EntityWhitelist? whitelist = null)
{
return GetRoomPrototype(random, whitelist, minSize: size, maxSize: size);
}
/// <summary>
/// Gets a random dungeon room matching the specified area and whitelist and size range
/// </summary>
public DungeonRoomPrototype? GetRoomPrototype(Random random,
EntityWhitelist? whitelist = null,
Vector2i? minSize = null,
Vector2i? maxSize = null)
{
// Can never be true.
if (whitelist is { Tags: null })
@@ -31,7 +42,10 @@ public sealed partial class DungeonSystem
foreach (var proto in _prototype.EnumeratePrototypes<DungeonRoomPrototype>())
{
if (proto.Size != size)
if (minSize is not null && (proto.Size.X < minSize.Value.X || proto.Size.Y < minSize.Value.Y))
continue;
if (maxSize is not null && (proto.Size.X > maxSize.Value.X || proto.Size.Y > maxSize.Value.Y))
continue;
if (whitelist == null)
@@ -115,29 +129,6 @@ public sealed partial class DungeonSystem
var finalRoomRotation = roomTransform.Rotation();
// go BRRNNTTT on existing stuff
if (clearExisting)
{
var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform));
_entitySet.Clear();
// Polygon skin moment
gridBounds = gridBounds.Enlarged(-0.05f);
_lookup.GetLocalEntitiesIntersecting(gridUid, gridBounds, _entitySet, LookupFlags.Uncontained);
foreach (var templateEnt in _entitySet)
{
Del(templateEnt);
}
if (TryComp(gridUid, out DecalGridComponent? decalGrid))
{
foreach (var decal in _decals.GetDecalsIntersecting(gridUid, gridBounds, decalGrid))
{
_decals.RemoveDecal(gridUid, decal.Index, decalGrid);
}
}
}
var roomCenter = (room.Offset + room.Size / 2f) * grid.TileSize;
var tileOffset = -roomCenter + grid.TileSizeHalfVector;
_tiles.Clear();
@@ -156,7 +147,22 @@ public sealed partial class DungeonSystem
if (!clearExisting && reservedTiles?.Contains(rounded) == true)
continue;
if (room.IgnoreTile is not null)
{
if (_maps.TryGetTileDef(templateGrid, indices, out var tileDef) && room.IgnoreTile == tileDef.ID)
continue;
}
_tiles.Add((rounded, tileRef.Tile));
if (clearExisting)
{
var anchored = _maps.GetAnchoredEntities((gridUid, grid), rounded);
foreach (var ent in anchored)
{
QueueDel(ent);
}
}
}
}

View File

@@ -1,6 +1,4 @@
using Content.Shared.Procedural;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server.Procedural;
@@ -18,20 +16,26 @@ public sealed partial class RoomFillComponent : Component
public bool Rotation = true;
/// <summary>
/// Size of the room to fill.
/// Min size of the possible selected room.
/// </summary>
[DataField(required: true)]
public Vector2i Size;
[DataField]
public Vector2i MinSize = new (3, 3);
/// <summary>
/// Max size of the possible selected room.
/// </summary>
[DataField]
public Vector2i MaxSize = new (10, 10);
/// <summary>
/// Rooms allowed for the marker.
/// </summary>
[DataField]
public EntityWhitelist? RoomWhitelist;
/// <summary>
/// Should any existing entities / decals be bulldozed first.
/// </summary>
[DataField]
public bool ClearExisting;
public bool ClearExisting = true;
}

View File

@@ -15,16 +15,12 @@ public sealed class RoomFillSystem : EntitySystem
private void OnRoomFillMapInit(EntityUid uid, RoomFillComponent component, MapInitEvent args)
{
// Just test things.
if (component.Size == Vector2i.Zero)
return;
var xform = Transform(uid);
if (xform.GridUid != null)
{
var random = new Random();
var room = _dungeon.GetRoomPrototype(component.Size, random, component.RoomWhitelist);
var room = _dungeon.GetRoomPrototype(random, component.RoomWhitelist, component.MinSize, component.MaxSize);
if (room != null)
{
@@ -32,7 +28,7 @@ public sealed class RoomFillSystem : EntitySystem
_dungeon.SpawnRoom(
xform.GridUid.Value,
mapGrid,
_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates),
_maps.LocalToTile(xform.GridUid.Value, mapGrid, xform.Coordinates) - new Vector2i(room.Size.X/2,room.Size.Y/2),
room,
random,
null,