TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820)

This commit is contained in:
āda
2025-09-23 15:24:45 -05:00
committed by GitHub
parent 3ee7d81944
commit eee5751a22
7 changed files with 127 additions and 20 deletions

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@@ -1,3 +1,4 @@
using Content.Shared.Explosion.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
@@ -7,8 +8,6 @@ namespace Content.Shared.Trigger.Components.Effects;
/// TargetUser will only work of the user has ExplosiveComponent as well.
/// The User will be logged in the admin logs.
/// </summary>
/// <summary>
/// TODO: Allow this to work without an ExplosiveComponent on the user via QueueExplosion.
/// </summary>
/// <seealso cref="ExplosionOnTriggerComponent"/>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ExplodeOnTriggerComponent : BaseXOnTriggerComponent;