Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Cojoke
2024-09-02 06:26:04 -05:00
committed by GitHub
parent 63ad627bc8
commit ef1fadf275
67 changed files with 165 additions and 163 deletions

View File

@@ -1,6 +1,6 @@
using Content.Server.Animals.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Nutrition;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
@@ -9,7 +9,7 @@ using Robust.Shared.Timing;
namespace Content.Server.Animals.Systems;
/// <summary>
/// Gives ability to produce fiber reagents, produces endless if the
/// Gives ability to produce fiber reagents, produces endless if the
/// owner has no HungerComponent
/// </summary>
public sealed class WoolySystem : EntitySystem
@@ -17,7 +17,7 @@ public sealed class WoolySystem : EntitySystem
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
public override void Initialize()
{