Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem * guap * More fixes * Wait you can do that? --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,6 +1,6 @@
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using Content.Server.Animals.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Nutrition;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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@@ -9,7 +9,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Animals.Systems;
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/// <summary>
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/// Gives ability to produce fiber reagents, produces endless if the
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/// Gives ability to produce fiber reagents, produces endless if the
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/// owner has no HungerComponent
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/// </summary>
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public sealed class WoolySystem : EntitySystem
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@@ -17,7 +17,7 @@ public sealed class WoolySystem : EntitySystem
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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