Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem * guap * More fixes * Wait you can do that? --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,5 +1,4 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Labels;
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using Content.Server.Popups;
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using Content.Server.Storage.EntitySystems;
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@@ -33,7 +32,7 @@ namespace Content.Server.Chemistry.EntitySystems
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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@@ -211,8 +210,11 @@ namespace Content.Server.Chemistry.EntitySystems
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_storageSystem.Insert(container, item, out _, user: user, storage);
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_labelSystem.Label(item, message.Label);
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var itemSolution = _solutionContainerSystem.EnsureSolutionEntity(item, SharedChemMaster.PillSolutionName, message.Dosage, null, out _);
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_solutionContainerSystem.TryAddSolution(itemSolution, withdrawal.SplitSolution(message.Dosage));
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_solutionContainerSystem.EnsureSolutionEntity(item, SharedChemMaster.PillSolutionName,out var itemSolution ,message.Dosage);
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if (!itemSolution.HasValue)
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return;
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_solutionContainerSystem.TryAddSolution(itemSolution.Value, withdrawal.SplitSolution(message.Dosage));
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var pill = EnsureComp<PillComponent>(item);
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pill.PillType = chemMaster.Comp.PillType;
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@@ -220,7 +222,7 @@ namespace Content.Server.Chemistry.EntitySystems
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// Log pill creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user):user} printed {ToPrettyString(item):pill} {SharedSolutionContainerSystem.ToPrettyString(itemSolution.Comp.Solution)}");
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$"{ToPrettyString(user):user} printed {ToPrettyString(item):pill} {SharedSolutionContainerSystem.ToPrettyString(itemSolution.Value.Comp.Solution)}");
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}
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UpdateUiState(chemMaster);
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@@ -1,5 +1,4 @@
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using Content.Server.Chemistry.Components.DeleteOnSolutionEmptyComponent;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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@@ -7,7 +6,7 @@ namespace Content.Server.Chemistry.EntitySystems.DeleteOnSolutionEmptySystem
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{
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public sealed class DeleteOnSolutionEmptySystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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@@ -13,7 +13,6 @@ using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Server.Interaction;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Robust.Shared.GameStates;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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@@ -143,7 +142,7 @@ public sealed class HypospraySystem : SharedHypospraySystem
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RaiseLocalEvent(target, ref ev);
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// same LogType as syringes...
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_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
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_adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} injected {EntityManager.ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {EntityManager.ToPrettyString(uid):using}");
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return true;
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}
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@@ -4,7 +4,7 @@ using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Server.Popups;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -12,7 +12,7 @@ namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ReactionMixerSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainers = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainers = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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@@ -1,6 +1,5 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Chemistry.EntitySystems;
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@@ -25,7 +24,7 @@ namespace Content.Server.Chemistry.EntitySystems
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public sealed class ReagentDispenserSystem : EntitySystem
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{
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SolutionTransferSystem _solutionTransferSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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@@ -1,7 +1,7 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Placeable;
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@@ -13,7 +13,7 @@ public sealed class SolutionHeaterSystem : EntitySystem
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{
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[Dependency] private readonly PowerReceiverSystem _powerReceiver = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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/// <inheritdoc/>
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public override void Initialize()
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@@ -1,7 +1,7 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Projectiles;
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@@ -20,7 +20,7 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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public override void Initialize()
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@@ -1,5 +1,5 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Robust.Shared.Timing;
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@@ -7,7 +7,7 @@ namespace Content.Server.Chemistry.EntitySystems;
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public sealed class SolutionPurgeSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Update(float frameTime)
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@@ -1,5 +1,5 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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@@ -10,7 +10,7 @@ namespace Content.Server.Chemistry.EntitySystems;
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public sealed class SolutionRandomFillSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -37,7 +37,8 @@ public sealed class SolutionRandomFillSystem : EntitySystem
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return;
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}
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var target = _solutionsSystem.EnsureSolutionEntity(entity.Owner, entity.Comp.Solution, pick.quantity, null, out _);
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_solutionsSystem.TryAddReagent(target, reagent, quantity, out _);
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_solutionsSystem.EnsureSolutionEntity(entity.Owner, entity.Comp.Solution, out var target , pick.quantity);
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if(target.HasValue)
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_solutionsSystem.TryAddReagent(target.Value, reagent, quantity);
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}
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}
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@@ -1,5 +1,5 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.FixedPoint;
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@@ -9,7 +9,7 @@ namespace Content.Server.Chemistry.EntitySystems;
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public sealed class SolutionRegenerationSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Update(float frameTime)
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@@ -1,5 +1,4 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.NameModifier.EntitySystems;
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@@ -10,7 +9,7 @@ namespace Content.Server.Chemistry.EntitySystems;
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public sealed class TransformableContainerSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly MetaDataSystem _metadataSystem = default!;
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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@@ -1,5 +1,4 @@
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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@@ -7,6 +6,7 @@ using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Physics;
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using Content.Shared.Throwing;
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using Content.Shared.Chemistry.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -25,7 +25,7 @@ namespace Content.Server.Chemistry.EntitySystems
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly ReactiveSystem _reactive = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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