Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)

* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Cojoke
2024-09-02 06:26:04 -05:00
committed by GitHub
parent 63ad627bc8
commit ef1fadf275
67 changed files with 165 additions and 163 deletions

View File

@@ -5,7 +5,6 @@ using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
@@ -13,6 +12,7 @@ using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.UserInterface;
using Content.Shared.Chemistry;
@@ -44,7 +44,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
[Dependency] private readonly GasCanisterSystem _gasCanisterSystem = default!;
[Dependency] private readonly ClimbSystem _climbSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;

View File

@@ -1,10 +1,10 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.Popups;
using Content.Server.Stack;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
@@ -36,7 +36,7 @@ public sealed class HealingSystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{

View File

@@ -1,8 +1,8 @@
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.PowerCell;
using Content.Server.Temperature.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
@@ -29,7 +29,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;

View File

@@ -1,10 +1,10 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Chemistry.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Popups;
using Content.Server.Stunnable;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.IdentityManagement;