Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts: # Content.Client/Parallax/ParallaxControl.cs # Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/Labels/Label/LabelSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Fluids/Components/EvaporationComponent.cs # Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs # README.md # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Maps/Pools/deathmatch.yml # Resources/Prototypes/Maps/arenas.yml
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@@ -221,18 +221,11 @@ public sealed class CharacterUIController : UIController, IOnStateEntered<Gamepl
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if (!_ent.TryGetComponent<MindComponent>(container.Mind.Value, out var mind))
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return;
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var roleText = Loc.GetString("role-type-crew-aligned-name");
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var color = Color.White;
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if (_prototypeManager.TryIndex(mind.RoleType, out var proto))
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{
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roleText = Loc.GetString(proto.Name);
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color = proto.Color;
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}
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else
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_sawmill.Error($"{_player.LocalEntity} has invalid Role Type '{mind.RoleType}'. Displaying '{roleText}' instead");
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if (!_prototypeManager.TryIndex(mind.RoleType, out var proto))
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_sawmill.Error($"Player '{_player.LocalSession}' has invalid Role Type '{mind.RoleType}'. Displaying default instead");
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_window.RoleType.Text = roleText;
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_window.RoleType.FontColorOverride = color;
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_window.RoleType.Text = Loc.GetString(proto?.Name ?? "role-type-crew-aligned-name");
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_window.RoleType.FontColorOverride = proto?.Color ?? Color.White;
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}
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private void CharacterDetached(EntityUid uid)
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