Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync
# Conflicts: # Content.Client/Parallax/ParallaxControl.cs # Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/Labels/Label/LabelSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Fluids/Components/EvaporationComponent.cs # Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs # README.md # Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml # Resources/Prototypes/Maps/Pools/deathmatch.yml # Resources/Prototypes/Maps/arenas.yml
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@@ -24,6 +24,7 @@ using Content.Shared.Timing;
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using Content.Shared.Toggleable;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands;
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using Robust.Server.Audio;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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@@ -74,6 +75,7 @@ namespace Content.Server.Atmos.EntitySystems
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SubscribeLocalEvent<FlammableComponent, TileFireEvent>(OnTileFire);
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SubscribeLocalEvent<FlammableComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<FlammableComponent, ResistFireAlertEvent>(OnResistFireAlert);
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Subs.SubscribeWithRelay<FlammableComponent, ExtinguishEvent>(OnExtinguishEvent);
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SubscribeLocalEvent<IgniteOnCollideComponent, StartCollideEvent>(IgniteOnCollide);
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SubscribeLocalEvent<IgniteOnCollideComponent, LandEvent>(OnIgniteLand);
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@@ -85,6 +87,14 @@ namespace Content.Server.Atmos.EntitySystems
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SubscribeLocalEvent<IgniteOnHeatDamageComponent, DamageChangedEvent>(OnDamageChanged);
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}
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private void OnExtinguishEvent(Entity<FlammableComponent> ent, ref ExtinguishEvent args)
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{
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// You know I'm really not sure if having AdjustFireStacks *after* Extinguish,
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// but I'm just moving this code, not questioning it.
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Extinguish(ent, ent.Comp);
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AdjustFireStacks(ent, args.FireStacksAdjustment, ent.Comp);
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}
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private void OnMeleeHit(EntityUid uid, IgniteOnMeleeHitComponent component, MeleeHitEvent args)
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{
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foreach (var entity in args.HitEntities)
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@@ -330,6 +340,9 @@ namespace Content.Server.Atmos.EntitySystems
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_ignitionSourceSystem.SetIgnited(uid, false);
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var extinguished = new ExtinguishedEvent();
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RaiseLocalEvent(uid, ref extinguished);
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UpdateAppearance(uid, flammable);
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}
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@@ -351,6 +364,9 @@ namespace Content.Server.Atmos.EntitySystems
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else
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_adminLogger.Add(LogType.Flammable, $"{ToPrettyString(uid):target} set on fire by {ToPrettyString(ignitionSource):actor}");
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flammable.OnFire = true;
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var extinguished = new IgnitedEvent();
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RaiseLocalEvent(uid, ref extinguished);
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}
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UpdateAppearance(uid, flammable);
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