Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync

# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
This commit is contained in:
Ed
2025-04-30 20:31:50 +03:00
2053 changed files with 113995 additions and 38376 deletions

View File

@@ -46,6 +46,7 @@ internal sealed partial class ChatManager : IChatManager
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly PlayerRateLimitManager _rateLimitManager = default!;
[Dependency] private readonly ICP14SponsorManager _sponsor = default!; //CP14 OCC color
[Dependency] private readonly ISharedPlayerManager _player = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
@@ -182,7 +183,12 @@ internal sealed partial class ChatManager : IChatManager
var adminSystem = _entityManager.System<AdminSystem>();
var antag = mind.UserId != null && (adminSystem.GetCachedPlayerInfo(mind.UserId.Value)?.Antag ?? false);
SendAdminAlert($"{mind.Session?.Name}{(antag ? " (ANTAG)" : "")} {message}");
// We shouldn't be repeating this but I don't want to touch any more chat code than necessary
var playerName = mind.UserId is { } userId && _player.TryGetSessionById(userId, out var session)
? session.Name
: "Unknown";
SendAdminAlert($"{playerName}{(antag ? " (ANTAG)" : "")} {message}");
}
public void SendHookOOC(string sender, string message)