Merge remote-tracking branch 'upstream/stable' into ed-30-04-2025-upstream-sync

# Conflicts:
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Client/UserInterface/Systems/Storage/Controls/ItemGridPiece.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/Labels/Label/LabelSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Fluids/Components/EvaporationComponent.cs
#	Content.Shared/Labels/EntitySystems/SharedLabelSystem.cs
#	README.md
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Maps/Pools/deathmatch.yml
#	Resources/Prototypes/Maps/arenas.yml
This commit is contained in:
Ed
2025-04-30 20:31:50 +03:00
2053 changed files with 113995 additions and 38376 deletions

View File

@@ -262,7 +262,7 @@ public sealed partial class ShuttleSystem
}
}
if (HasComp<PreventPilotComponent>(shuttleUid))
if (HasComp<PreventPilotComponent>(shuttleUid) || HasComp<PreventFTLComponent>(shuttleUid))
{
reason = Loc.GetString("shuttle-console-prevent");
return false;
@@ -384,8 +384,6 @@ public sealed partial class ShuttleSystem
_audio.SetGridAudio(audio);
component.StartupStream = audio?.Entity;
// TODO: Play previs here for docking arrival.
// Make sure the map is setup before we leave to avoid pop-in (e.g. parallax).
EnsureFTLMap();
return true;
@@ -469,7 +467,8 @@ public sealed partial class ShuttleSystem
if (entity.Comp1.VisualizerProto != null)
{
comp.VisualizerEntity = SpawnAtPosition(entity.Comp1.VisualizerProto, entity.Comp1.TargetCoordinates);
comp.VisualizerEntity = SpawnAttachedTo(entity.Comp1.VisualizerProto, entity.Comp1.TargetCoordinates);
DebugTools.Assert(Transform(comp.VisualizerEntity.Value).ParentUid == entity.Comp1.TargetCoordinates.EntityId);
var visuals = Comp<FtlVisualizerComponent>(comp.VisualizerEntity.Value);
visuals.Grid = entity.Owner;
Dirty(comp.VisualizerEntity.Value, visuals);
@@ -775,7 +774,7 @@ public sealed partial class ShuttleSystem
// Set position
var mapCoordinates = _transform.ToMapCoordinates(config.Coordinates);
var mapUid = _mapSystem.GetMap(mapCoordinates.MapId);
_transform.SetCoordinates(shuttle.Owner, shuttle.Comp, new EntityCoordinates(mapUid, mapCoordinates.Position), rotation: config.Angle);
_transform.SetCoordinates(shuttle.Owner, shuttle.Comp, new EntityCoordinates(mapUid, mapCoordinates.Position), rotation: config.Angle + _transform.GetWorldRotation(config.Coordinates.EntityId));
// Connect everything
foreach (var (dockAUid, dockBUid, dockA, dockB) in config.Docks)