diff --git a/Resources/Textures/Shaders/radiation.swsl b/Resources/Textures/Shaders/radiation.swsl index b28753a6d7..939d3c5cb8 100644 --- a/Resources/Textures/Shaders/radiation.swsl +++ b/Resources/Textures/Shaders/radiation.swsl @@ -85,7 +85,7 @@ void fragment() { // Extremely hacky way to detect FoV cones highp float osum = warped.r + warped.g + warped.b; - highp float osr = osum > 0.1 ? 1.0 : 10 * osum; + highp float osr = osum > 0.1 ? 1.0 : 10.0 * osum; // Apply overlay // FYI: If you want a smoother mix, swap lCol and rCol.