Displacement maps now works on any layers (#27405)

* try

* pipupi

* Update ClientClothingSystem.cs

* Update vox.yml

* Update ClientClothingSystem.cs
This commit is contained in:
Ed
2024-04-28 05:35:40 +03:00
committed by GitHub
parent 599a66230b
commit f079e77554
4 changed files with 9 additions and 5 deletions

View File

@@ -13,7 +13,6 @@ public sealed partial class InventoryComponent : Component
[DataField("speciesId")] public string? SpeciesId { get; set; }
[DataField] public string JumpsuitShader = "StencilDraw";
[DataField] public Dictionary<string, SlotDisplacementData> Displacements = [];
public SlotDefinition[] Slots = Array.Empty<SlotDefinition>();
@@ -24,5 +23,8 @@ public sealed partial class InventoryComponent : Component
{
[DataField(required: true)]
public PrototypeLayerData Layer = default!;
[DataField]
public string? ShaderOverride = "DisplacedStencilDraw";
}
}