Displacement maps now works on any layers (#27405)
* try * pipupi * Update ClientClothingSystem.cs * Update vox.yml * Update ClientClothingSystem.cs
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@@ -13,7 +13,6 @@ public sealed partial class InventoryComponent : Component
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[DataField("speciesId")] public string? SpeciesId { get; set; }
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[DataField] public string JumpsuitShader = "StencilDraw";
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[DataField] public Dictionary<string, SlotDisplacementData> Displacements = [];
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public SlotDefinition[] Slots = Array.Empty<SlotDefinition>();
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@@ -24,5 +23,8 @@ public sealed partial class InventoryComponent : Component
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{
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[DataField(required: true)]
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public PrototypeLayerData Layer = default!;
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[DataField]
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public string? ShaderOverride = "DisplacedStencilDraw";
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}
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}
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