diff --git a/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs b/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs index f01a75d4a0..a0f84a30ef 100644 --- a/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs +++ b/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs @@ -1,14 +1,20 @@ namespace Content.Shared._CP14.Temperature; /// -/// Modifies the burning of this essence. +/// Modifies how the entity is set on fire. Given that in cp14 the ignition is done via doAfter by a separate add-on /// [RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))] public sealed partial class CP14IgnitionModifierComponent : Component { + /// + /// Allows you to slow down or speed up doAfter the burning of this entity. (Example: candles are lit quickly, they should have a high value) + /// [DataField] public float IgnitionTimeModifier = 1f; + /// + /// Should burning this entity warn other players? Put false if it is safe to ignite this entity. + /// [DataField] public bool HideCaution = false; }