From f1fc16c6f0336e8ce4932307fe51b840356bf6a1 Mon Sep 17 00:00:00 2001
From: Ed <96445749+TheShuEd@users.noreply.github.com>
Date: Thu, 9 Jan 2025 15:27:28 +0300
Subject: [PATCH] Update CP14IgnitionModifierComponent.cs
---
.../_CP14/Temperature/CP14IgnitionModifierComponent.cs | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs b/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs
index f01a75d4a0..a0f84a30ef 100644
--- a/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs
+++ b/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs
@@ -1,14 +1,20 @@
namespace Content.Shared._CP14.Temperature;
///
-/// Modifies the burning of this essence.
+/// Modifies how the entity is set on fire. Given that in cp14 the ignition is done via doAfter by a separate add-on
///
[RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))]
public sealed partial class CP14IgnitionModifierComponent : Component
{
+ ///
+ /// Allows you to slow down or speed up doAfter the burning of this entity. (Example: candles are lit quickly, they should have a high value)
+ ///
[DataField]
public float IgnitionTimeModifier = 1f;
+ ///
+ /// Should burning this entity warn other players? Put false if it is safe to ignite this entity.
+ ///
[DataField]
public bool HideCaution = false;
}