From f1fc16c6f0336e8ce4932307fe51b840356bf6a1 Mon Sep 17 00:00:00 2001 From: Ed <96445749+TheShuEd@users.noreply.github.com> Date: Thu, 9 Jan 2025 15:27:28 +0300 Subject: [PATCH] Update CP14IgnitionModifierComponent.cs --- .../_CP14/Temperature/CP14IgnitionModifierComponent.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs b/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs index f01a75d4a0..a0f84a30ef 100644 --- a/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs +++ b/Content.Shared/_CP14/Temperature/CP14IgnitionModifierComponent.cs @@ -1,14 +1,20 @@ namespace Content.Shared._CP14.Temperature; /// -/// Modifies the burning of this essence. +/// Modifies how the entity is set on fire. Given that in cp14 the ignition is done via doAfter by a separate add-on /// [RegisterComponent, Access(typeof(CP14SharedFireSpreadSystem))] public sealed partial class CP14IgnitionModifierComponent : Component { + /// + /// Allows you to slow down or speed up doAfter the burning of this entity. (Example: candles are lit quickly, they should have a high value) + /// [DataField] public float IgnitionTimeModifier = 1f; + /// + /// Should burning this entity warn other players? Put false if it is safe to ignite this entity. + /// [DataField] public bool HideCaution = false; }